Anize Oramara, the original introducer of “blitzing lv4 missions and burners” has already written this in her still great guide https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub#h.myrc78pia6l7. I’m writing this again only because some missions have been changed. Plus I think she intentionally skipped some missions against empires, but since killing ships only induce -0.002 standing per tick, I see no problem doing them.
Major new points:
- Serpentis the Assault isn’t blitzable any more.
- The LP reward of Recon 1/3 is nerfed, especially the Angel one to hell, though still worth doing.
- Damsel in Distress is blitzable now.
- Introducing 3 blitzable missions against Amarr.
- Introducing some very-short missions, which may not be worth doing for isk/h, but helps fix Agent standing if you’ve rolled 10 of those 9k+LP missions in a row.
As I tested today, Machariel is still the best ship to use for all these missions. In some particular missions, Rattlesnake or Marauder may perform a bit better but if you’re only buying 1 battleship, it’s definitely the Machariel. Plus Machariel isn’t that expensive anyway. And I’m introducing 2 additional Machariel fits for some of the specific missions. I’ll post the fits in the next post though to make the format better.
Mission List
Ranged in alphabetic order. LP and estimated isk reward is the data in Lanngisi. Plus there was a credible guy who found out that “given LP = mission base LP * (1.63 - system true sec)”. All missions labelled as “Adjacent system” also have a chance to spawn in the agent system.
Angel Cartel Spy
Adjacent system
Isk: about 1mil LP: 2594
Fit: Autocannon Mach.
Load Republic Fleet Fusion or Hail. Just kill all ships there.
Not recommended unless you need to fix your agent standing.
Cargo Delivery
Adjacent system
Isk: about 0.8mil LP: 2055
Fit: Fast MWD combat ceptor
Not recommended unless you need to fix your agent standing. Though still better than some others.
Damsel in Distress
Adjacent system
Isk: about 2.5mil LP: 6286
Fit: Range Mach
Load Republic Fleet Phased Plasma. Warp at 70km. Shoot and put sentries on the pleasure garden closest to mission beacon. There should be a spawn when the structure is under 75% armor. Align to back gate when webbed by spider drones. At the time of writing the Hacking Card drop from Zor is worth over 20mil so it’s also worthy to kill Zor after the structure is down. Bookmark the wreck and loot it later when passing throught the system in a frigate. Plus there’s a chance that Zor also drops a good implant.
Dread Pirate Scarlet
In constellation
Isk: about 4mil isk LP: 9028
Fit: Alpha Mach
(If you do not have Gate Key, kill the initial spawn to get it. This key does not get used up, so hold on to it for running this mission in the future.) Load Republic Fleet EMP. MWD to gate, activate it. In 2nd room, lock and blap Scarlet while MWDing to gate. Activate the gate, blap Scarlet again while MWDing to her. Keep burning and tract the cargo. Start aligning when the cargo is close and warp out when it is looted.
Duo of Death
In constellation
Isk: about 1.3mil LP: 3068
Fit: Autocannon Mach. Replace the cap battery with a web if you don’t bother so.
Load Republic Fleet Fusion or Hail. Use MJD immediately upon landing while locking the two battleships and spider drones. Use light drones (and the web) to kill spider drones while approaching and shooting the battleships. Activate MWD after one spider drone dies. Keep burning to the cargo drop from the second battleship, and tract it. Start aligning when the cargo is close and warp out when it is looted.
Not recommended unless you need to fix your agent standing.
Pirate Invasion
In system
Isk: about 2.3mil LP: 5620
Fit: Autocannon Mach
Load Republic Fleet Fusion or Hail. MWD to Carrier Wreckage, or that huge Veldspar asteroid if you can’t find the wreckage. Kill the 6 battleships spawned there. Use MJD if pointed by frigates, and warp out.
Pot and Kettle 1/5
In constellation
Isk: about 1.8mil LP: 4692
Fit: Alpha Mach
Load Republic Fleet EMP. Upon landing, lock and blap the Prophecy while aligning back.
-0.002 standing towards Amarr.
The Prophecy drops 2x Imperial Navy Colonel Insignia I or one of that plus an Imperial Navy Major Insignia I. Not worthy to come back later to collect.
Not recommended if spawning 2 or more jumps away unless you need to fix your agent standing. Though still better than some others.
Recon 1/3
In system
Isk: about 1.2mil LP: 3420
Fit: Fast MWD combat ceptor
Recon 2/3
In system
Isk: about 0.6mil LP: 1459
Fit: Fast MWD combat ceptor
Not recommended unless you need to fix your agent standing. Though still better than some others.
Right Hand of Zazzmatazz
In constellation
Isk: about 1.6mil LP: 4097
Fit: Autocannon Mach
Load Republic Fleet Phased Plasma. Don’t use heavy drones in this mission. Upon landing, MWDing to the indicated structure while shooting at Zor. Tracting Zor’s wreck after he’s dead and loot it. Shoot the structure while aligning to back gate.
At the time of writing the Hacking Card drop from Zor is worth over 20mil so this mission is pretty good. Plus there’s a chance that Zor also drops a good implant.
Rogue Slave Trader 1/2
Adjacent system
Isk: about 1mil LP:2378
Fit: Autocannon Mach
Load highest DPS ammo. Upon landing, MWDing to the indicated structure while shooting and putting drones on it. Loot the drop after it’s destructed.
Not recommended unless you need to fix your agent standing.
Rogue Slave Trader 2/2
Adjacent system
Isk: about 2mil LP: 4968
Fit: Autocannon Mach
Load Republic Fleet EMP. Kill all ships at warp-in. Activate gate. Align to back gate upon landing while shooting the 2 elite cruisers.
If you have accepted the 1/2 you should definitely do this otherwise you almost don’t gain standing at all.
Smash the Supplier
In system
Isk: about 3.5mil LP: 9467
Fit: Range Mach
Load highest DPS ammo. Target the Amarr Shipyard Control Tower and destroy it. Heating guns recommended because the longer you’re on grid, the closer enemies will be and the more dps you’ll suffer.
Actually good isk/hr, but you’ll take 0.24 standing loss towards Amarr.
Stop the Thief
Adjacent system
Isk: about 1.3mil LP: 3823
Fit: Autocannon Mach
Load Republic Fleet Phased Plasma. Don’t use drones in this mission. Upon landing, aligning to back gate while shooting at the Mercenary Overlord. Then shoot the Shadow.
Not recommended unless you need to fix your agent standing. Though still better than some others.
Surprise Surprise
In constellation
Isk: about 2mil LP: 4685
Fit: Range Mach
Load Republic Fleet Phased Plasma. Upon landing, align to up-right diagnol direction and activate MJD while locking the Transport Ship and put Target Painter on it. Deploy sentries while shooting the Amarr battleship spawned right to the Transport Ship. Then shoot the Caldari battleship spawned slighty off from the other two. Aligning to back gate when webbed by the staiss tower.
The Amarr battleship drops an Imperial Navy General Insignia I. The Caldari battleship drops a Caldari Navy Vice Admiral Insignia I. I can kill a Caldari battleship with 2-3 shots (32s-48s) so it may also be worthy to kill the other 2 to collect the tags (you may want an MTU in this case).
-0.002 standing towards Amarr. Not recommended if spawning 2 or more jumps away unless you need to fix your agent standing. Though still better than some others.