We have just released a devblog outlining upcoming balance changes to Capital survivability, resistance modules, and much more! Please use this thread to discuss the update with other pilots.
Please keep in mind that the update will land on Wednesday, 15 April.
my only concern is that the EHP nerf will be a roundabout nerf to brawl ships since you have less time to slingshot/catch anything that’s kiting you at range. Also titans should still be immune to fax reps, so dreads become the major player in setpiece fights and we can actually have setpiece fights again because it won’t all be “oh no we can’t possibly risk our precious titan fleet, if we lose it the alliance dies”.
PVE activities look to have been entirely disregarded in this update. Missions, combat sites, incursions, invasions… All have effectively been nerfed to a very large degree. If you want to reduce EHP for PVP, reduce the raw HP. If you want to reduce the effectiveness of logistics in PVP, nerf dedicated logistics ship bonuses or fitting space. No reason has been given why both solo and fleet-based PVE activities in any security space should be nerfed as a side-effect of nerfing PVP survivability, so this seems to me an unintended effect. Please consider rebalancing the various types of PVE content to compensate.
Here, have some water to at least wash away that salt.
This will do basically nothing to ganking, since most ships ganking is aimed at aren’t fitting significant amounts of resist modules.