Surgical Strike – Coming 15 April

Tintallei Sharan
How?
If you are close range, you are gaining about as much damage as you loose tankiness. Actually, you might gain MORE damage than you loose tankiness, since the 15% buff apply to your total damages, while the 20% nerf doesn’t apply to all your tank.
How is that a joke, when it is proportionnal, if not even bigger?

Because the brawly ships can’t catch the kitey ships to take advantage of that 15% buff, let alone deal any damage at all. Kitey ships don’t rely on tank, they rely on distance, maybe damps or tracking disrupters.

Brawl ships are getting a gigantic nerf while kitey ships suffer very little. This is a huge buff to kitey doctrines, something that most fleets have been moving toward for years any way.

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Pretty ignorant comment. Maybe CCP should take feedback … I guess you don’t like a playerbase to actually play with.

This is a straight up buff to kiters because they lose no tank really (as tank didn’t matter much anyway to them) and all their targets lost tank. The buff to short weapons won’t cause kiters to come closer or the slow ass brawlers to catch them. Kiters will be out of range of the increased dps. So it keeps battles more bloody brawler vs brawler but why brawl when you can just kite with no nerf to you as blap the nerfed tank of your enemies.

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It’s 20% if i was using only one resist module.
A max t2 tanked Hyperion can tank about 5 Cruisers right now. The nerv will remove about 1/3 ehp wich also applys to the reping power so total dps i can tank over the time i need goes to maybe 2 cruisers if i kill the first one fast enough? Only what the chance to find a 2 man gang dumb enough to engage that?

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just use a HAC instead of a Gila lol

I don’t think that’s the case at all, in fact.

Look, I’m not a CCP cheerleader. Dog knows I’ve been incredibly critical of a lot of their seriously boneheaded moves in the past. I’ve written long articles on INN talking about exactly where they’ve fallen short in the past.

And a lot of this set of changes is actively making my life harder. Hell, I’m the Fittings Director for GSF. There is now a complete review of all our combat doctrines in process. I run RepSwarm, the group that trains logi and logi anchors, and logi just took a kick right square in the effectiveness. About the only part of this that doesn’t make my life a bit more annoying is the capital changes, because (even though I have a Hel), I don’t really have to give a crap about our supercap fits. So these changes make my life harder, not just going forward, but literally right now, today.

But I think to a large degree, they’re necessary. And I think listening to the mob is, short of walking through the office beating people with iron-spiked clubs, the worst thing a game developer can do. The. Worst. Thing.

People, by and large, want things that they like, regardless of whether or not it’s at all a good thing for them to have. They don’t intend to want things they shouldn’t get, but they still do. Desire’s not a logical thing. Desire isn’t about the cold, hard facts of what makes for a functioning ecosystem. And “most of their playerbase” has a very narrow scope of vision.

That’s not a bad thing. People are focused on their lives, their game. Most people don’t have to give a crap about how things work at scale. Highsec pilots don’t need to have an informed, rational opinion of Rorquals and capital balance (except maybe freighters). Small gang players in lowsec don’t need to have a good idea of the game balance issues surrounding the role of supercapital fleets in sov warfare. They don’t need to care about these things. And by and large, if human beings don’t need to care about a thing… they won’t.

When people don’t care about something, it tends not to inform their opinions on larger issues. So there’s a lot of factors that “most of their playerbase” don’t even look at when they’re taking changes into account. But every change impacts everything, down the line.

If you go back and look at the balance of power in the Amarr/Minmatar warzone in late 2012, there’s a point where things shift from Minmatar to Amarr, and stay there for a while. The cause of that… was a change to cloaking mechanics.

When they changed the cloaking mechanics so cloaked ships no longer decloaked one another, it made stealth bombers a lot more effective. And it made shield battleship fleets in null more or less extinct almost overnight. Like flipping a switch, the demand for RF large extenders crashed. Demand for Imperial Navy hardeners and armor plates in null shot up. The ISK value of Amarr LP jumped… and the farmers jumped ship. With them went a lot of the 'plexing activity.

Ripple-on aftereffects work in ways most players will not see. They won’t pay attention to it. They don’t have reason to. They are—rightly—focused on their own gameplay. On the things they want.

So no, CCP not giving a flying ■■■■ about the opinions of people who don’t actually know how the pieces fit together isn’t a core part of the problem. If anything, it’s part of the solution. Because a lot of the devs don’t actually know how the pieces fit together, but at least now there’s a team dedicated to exactly that.

And that’s something we’ve sorely needed, for a very long time. That’s why this is all happening: because for a very long time, things were getting more disjointed and more out-of-balance with one another. Fixing that will either take a very, very, very long time… or drastic moves that can be re-evaluated in six months.

CCP seems to have decided to take the second route. And I think that that’s probably the right move, because I don’t think we have the time for them to try to go slow and gradually ease things back into alignment.

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While this is true, i kinda wonder how far CCP will go with their hypocrisy

100%. The games most cowardly players get another buff - because teaming up in big numbers to kill ships unable to defend themselves is really skilled stuff for the toughest of EVE players.

NOT…

Try find another sandbox / MMO that thinks like this. Only at CCP…

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It’s very clear from the constant nerfs that like many of the most vocal forum trolls, CCP does not really want PvE to be a viable playstyle for anyone.

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Yeah except for people who play the game for PVP, you know the non-mouth breathing morons unlike those who can’t do anything but shoot at red crosses or press F on an asteroid? Makes me very happy :slight_smile:

I’m having a wanky wanky wanky wanky wanky wanky time.

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o7 DMC hope you are doing well.

In my view, all that which should be soloable remains soloable, and all that which should have demanded fleets in the first place will demand fleets. This is an MMO in desperate need of additional disruptions that strongly encourage players to seek one another out for strength in numbers. There is too much solo gameplay in EVE, especially in relation to getting wealthy (PVE-wise) or scoring access to valuable modules.

Now, you could argue that having a single fleetmate cuts your earnings in half, but having a single fleetmate also allows you to enter content substantially higher level with more valuable rewards than what you were doing initially. The rewards of the content should and generally will scale linearly or superlinearly with the fleet engaging in higher end content for which it has the capability that it would not have been able to do with less manpower. There is no shortage of relatively low cost meta fits and YouTube videos for farming profitable sites - this suggests that they could benefit from added challenge if not necessarily player cooperation (though I’d consider that to be the primary benefit, some additional emergent behavior induced by the disruptive forces of this release)

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Oh hai there, confirmed cheater :slight_smile:

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You realize that super capitals already have maintenance costs right… fighters that die easily, heavy water for projectors, isotopes for any sort of real movement (yes we can gate, but it takes forever)

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Isn’t that the same player? :astonished:

How mind-bogglingly dense can you get? The core pve content in this game has been suffering for well over a decade, so an effective buff to npc damage is very needed. This is also in line with them trying to reduce market inflation and supply over-saturation, which has been their stated goal.

LITERALLY adapt or die. This has been the ethos of the game since its founding.

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Nah, 2 different

It’s been a while since we’ve seen Florian Hutter — their last post was 2 years ago.

Shows us you were content with krabbing for at least 2 years lol.

About time they spiced things up.

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Should buff scram and web range to 17.5 and long point range to 30.

That’ll nerf those kiters and get em in line.

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This 100%, if I could I’d give it 100 likes.

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