In my opinion, from a prospective of a new player, the game is going to be even harder. You are going to have to fly more expensive ships to make your first isk, and you will be a lot more vulnerable while doing pve. “This will promote people joinin corps and playing together” yeh, but there are people who just want to play solo, and this is not going to help the game.
The 20% resistance reduction is… disappointing. They wanted to nerf capital ships so they nerf all ships EHP? That doesnt make any sense, literally. Plus, they not only reduced the survivability of ships, they also increased T2 ammo damage, which means its easier to die and easier to kill. Is there any other change to balance these nerfs? Nope, they just throw that out and expect it to work.
Lets talk about the capital nerf, they reduced 20% all resistances plus they reduced bonuses to XL plates and shield extenders for Supers to 200% and for titans to 300%!!! Let me show you:
(Tested by a friend in SISI) A normal titan fit:
Before the patch: EHP 33.720.000 (Armor resistances: 86% 81%, 81%, 84%).
After the patch: EHP 21.428.200 (Armor resistances: 82% 76% 76% 76%).
Do you really think this is “balance”???
After the patch a Titan will die to a couple of supers, A F***** TITAN. They should just change its name, its not a titan anymore.
And lets not forget about the other Super change, their fighters. So they wanted to nerf capital ships and give Supers a “role” so they reduce their EHP but they give them +6000 DPS??? (+1 heavy squadron) That doesnt make any sense.
What they should have done, in my honest opinion is: reduce 20% resistance ONLY for capital ships (remove the stupid nerf to XL plates and extenders) and if they really want to add that extra damge to T2 ammo, just remove T2 guns from alpha accounts. If they dont do this people are just going to train hundreds of alpha catalyst pilots with t2 and are going to gank everything in high sec/null sec.
Before this patch a 2 Billion isk carrier could “fight” and hope to survive like 10-15 bombers (which cost ±80 million each), now all people need to destroy a capital ships is more crappy ships, with a lot of guns and no mechanics at all. Just brawl like monkeys and there you go, you killed one of the “hardest to get into” ships in the game…? That doesnt make sense to me.
Anyway, there are a few good changes in this upcoming patch. One of them is the removing of support fighters from supers. Thanks to this now carriers will finally have a role in large pvp battles and wont be used just for ratting. Limiting the capital capacitor booster to 1 per ship is also a really good way to nerf capitals, but this plus the resistance nerf plus the ehp nerf is just too much… The other good change is the EHP and signature bonus to battleships (they really needed that).
They claim they dont want people to log in, rat, or mine, make their isk and log off, but EVE is about playing the way you want. This is no longer an option.
EVE Online cant afford to make these ridiculous changes from one week to another and expect everyone to keep playing, most of the player base are adults, if they dont like what they see, they are just going to change game and move on. And with 30k players active every day you need to be REALLY CAREFUL with changing mechanics (im not talking about nerfing specific ships/modules, they are going to change a lot of important aspects of the game in just one patch!!!).
This update will reduce the amount of new players who stick into the game and will increase the amount of veteran players who will leave the game, and that is a really bad move from CCP.