It actually buffs polarized torpedo barghest. /thread.
(edit : only if you use rage torps, so if you also use 2 rigors+ flare + 2 RF TP. And if you have explosion sig and explo speed implants)
Dude, carebears have been telling PvPers to leave the game if they don’t like the constant PvP nerfs for over a decade. Just a constant stream of “can I have your stuff?” or “griefer tears, hahaha!” drivel each and every time CCP buffs CONCORD, removes the ability to declare war, etc etc. We’re only giving back to you what you’ve been giving us for so long. That might make you sad, but don’t you think it’s at least fair?
It’s not a “massive boost” to gankers; it just means that they will sometimes have to use one less ship. Considering that in the past ganking paid out insurance, had a much larger window in which to apply damage, allowed warping, et cetera, all of which were changed due to forum carebear rage, you will simply have to chalk this one up to give-and-take. Ganking has been taken from for so long, and now it’s okay to give something back.
Level 5 missions were never meant to be solo content! Neither were middle-tier complexes! This just goes to show everyone how entitled carebears have become after being able to gorge themselves on massive incomes that were never intended to be easily exploitable by a single person!
Tanking decreases have the exact opposite effect of that!
Source: I’m a predominantly solo (and sometimes very small, trusted group) PvPer, and have been basically since the game came out.
Since the size of my own force (usually myself, but regardless) is limited at the low end, any sort of tanking decrease allows me to break through stronger group tanks, increasing the margin of fights in which I can successfully start cascading the enemy force, instead of being unable to break even the first tank. Since most of my fights happen where I’m outnumbered, my own defenses are less relevant because I have to use trickery to survive anyway, and can’t fight directly out in the open to begin with, with a few rare exceptions (like when I’m fighting a bunch of total idiots, and can just actively tank them all in a single Hyperion or Brutix or whatever).
Damage wins fights!
If fights are over quicker, that means I make money. Good!
Besides the 20% reduction in shield or armor resistance modules, the Loki offensive subsystem bonus to projectile optimal range, fall off and tracking is also reduced to 5% per level along with powergrid reduced to 550.
I’m done talking to you, you have no clue about anything.
CCP finally achieved a major decision. Let EVE die horribly, do not listen to the community, grab as much $ as CCP can in the given time. Pitty, EVE used to be the best there was, now it has become a dumb PVP fest. i liked to do both PVE and PVP, but i think after 14 yrs of playing EVE its time to say goodbye :’’(
You’re using a ship that was fundamentally intended for PvP, as a mission boat. While you’re welcome to do this (heck, you can try to use an interceptor if you want, it’s your life), your concern lacks a degree of objectivity because of this. While I won’t go as far as to say that epic L4s weren’t intended to be solo content, the onus is still on you to choose the best tool for the job, and you haven’t.
Remember, just because something happens to work for a certain task, doesn’t mean that that task becomes part of that item’s functional consideration. If you, as a taxi driver, decide to use a Hummer to drive people through the narrow streets of a big, busy city, the producer isn’t suddenly obligated to re-engineer the vehicle with your use case scenario in mind.
Almost all ships in this game are fundamentally intended for PvP. You must be one of those players who thinks Level 4 missions must be done in a Battleship.
Well that’s your opinion and quite frankly, you’re welcome to it. However you obviously have no clue about running the Level 4 Epic Arcs and you’re definitely no expert on how to play Eve. And yes, the Epic Arcs were implemented as solo content, if you can’t complete them solo then you’re playing the game wrong.
To be fair, missionning in Ceptors is actually tons of fun, for me.
Much more than in a big tanked pussy ship, that is ultimately fit in such a way that you can basically finish your L4S while being AFK.
You know, what the people crying in this thread are flying.
(edit: I don’t know why it’s saying that I’m answering to you Mickael, I’m speaking to Destiny. Sorry for the future notification that isn’t intended to you.)
Not at all. While it can be said that most ships are intended for mixed use, There are specific ship types that have a very narrow focus. No one reasonable would use an interceptor, an interdictor, or a stealth bomber for PvE. Similarly, it just doesn’t work very well in practice to use a marauder for PvP, despite the amazing stats and bonuses. I go back to the Vindicator and Hyperion every time I try.
No, I’m one of the players who thinks that the correct tool should be chosen for the job.
You’re right, I have no clue about running Level 4 Epic Arcs, because I’m not an imbecile, and understand that I can make more money doing pretty much anything else, including killing players like yourself.
Nice try, but I haven’t stepped foot in 0.0 since wormholes came out, and have pretty much been a solo pirate/mercenary since then.
I can see the point that you’re trying to make, and I kind of agree, don’t get me wrong. But I also think it’s reasonable to treat EVE as a wealth and power accumulation simulator, because without that interpersonal competition, the gameplay is very shallow. Given the choice of running repetitive missions for fun, or opening up a game like Skyrim or Zelda BotW, I will invariably choose the latter.
That said, I still make more money from PvP than I would say most mission runners (L4 and below) do. The difference is that if/when I really need quick cash, I will engage in other forms of PvE, such as wormholes, because the income is much greater. However, I still find PvP more fun. This dude, on the other hand, runs Level 4 missions almost exclusively it seems, which makes no economic sense, because the content is very similar to other types of PvE content that pay more. This isn’t like my choice between “do PvE or do PvP,” but more like “do PvE by killing one type of rat or do PvE by killing a different kind of rat.” Why would you ever not choose the one that pays more with regard to the latter? It makes no sense.
But then again, high-sec mission runners and miners make no sense. I just started a new character, and made over 100 million in 3 days from scratch just by snowballing a few trades on the market. Meanwhile, other players are mining Veld in Ventures for 2M per hour. It’s nonsensical, and utterly asinine. And these are the people complaining in this thread.
Too bad for you, because I am. I lost my first ship on my second day in the game trying to attack gate campers in Placid low-sec, and spent the next fifteen years fighting other players, adapting my fits, doing a whole lot of math, and creating combat strategies. I was one of the first players to figure out the inverse hyperbolic equation for lock time. I’ve probably spent a good third of my time in-game just theorycrafting PvP fits.
Under absolute IDEAL conditions, TTK the required rats and kill the tower drops a bit under one minute for a TCRC, absent a contest.
Less relevant on other sites.
Looking like, under perfect conditions, about 10m/hr increase for most communities in HQs
Might be more for VG communities which use pulse mares/pallies, but as their site times are so short, they’re more at the mercy of warp distances and benefit more from the scan res change than the DPS change.
You’re an outlier, and don’t represent a proper use case scenario. What does a Sabre do that a Svipul can’t, with regard to PvE?
Once again, just because you can do something, doesn’t mean that it’s the efficient or optimal way to do it. I can put small guns on my Megathron to fight an enemy frigate, and I might win the fight, but my success won’t mean that it’s necessarily a viable and correct strategy.
There are ships in the same class that have better slots and bonuses for direct combat than interdictors, as far as PvE is concerned. That is factual, even if you can make something else work too.
change is not good
sometimes I fly in militia - frigates
after the upgrade, the combat time will decrease significantly
I’m not a robot - I can’t react so quickly
someone doesn’t like solo players ;(