Surgical Strike – Coming 15 April

For those of you who think this makes level 4 missions undoable…

I don’t know much about being a game designer, but I know how to run level fours and this will definitely not make them undoable. Adapt—it’s what life is all about.

well yhea… i made a calculations too… to keep my beloved scram kiter still functioning… i have to pay at least 2 times more extra then my fully fitted hull… abyss modules and bling it … else there is no other way

Post the fit please

If people are annoyed about particular fits and particular activities getting nerfed you should provide details so the devs can look at it. most low to mid level pve up to and including L4 missions will have better options after this balance pass, some high end pve might suffer such as L5 Abyssals, wormhole sites etc but you have to be more specific or they won’t know what you’re talking about.

Can you imagine abyss sites :] all those dead gila’s.

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There is a way. You have to bling it or roll for abyssal variations… both means moar isk! Oh have to run and buy moar plex ! Sorryyyy… because after those resistance nerfs also pve ratting and other engagement dependent activities drowned too. So no reason for me to crack myself against same npc same damage but im less resistant. oh ! Nope i wont buy PLEX yayy !! Im gonna start suicide ganging ! That will be awsome and far more profit after their resistances nerfed !!! … as you see i find my new direction :slight_smile: thanks CCP o/ i mean accept this boys CCP fair here… they just telling us what to do instead of other stuff… do this

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Accept NOTHING less than unconditional universal cancellation of this travesty of a patch as was done with BLACKOUT. NO tweeking. NO “adjustments”. NO EXCEPTIONS.

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Not good enough. CANCEL SURGICAL STRIKE!

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INSUFFICIENT! Cancel Surgical Strike! COMPLETELY!
NO EXCEPTIONS!

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@CCP_Rise

Here is the issue:

People invest time and isk into specific fittings. Some have billions of isk invested into a particular ship. Let’s take the Loki for example; so a 120PG nerf is not BALANCING the ship - you have taken it from first (yes it needed an adjustment) to DEAD last.

So, some dude just spend months trying to get into a Loki; and finally does - then invests heavily into those fits to the tune of 10s of billions of isk … and CCP comes along and makes the ship a complete heap of crap w/one “update”

You aren’t balancing anything…you are swinging a NERF Hammer so EXTREME that I can see how Loki pilots would be beyond pissed…

Instead of nerfing things, make other things better - and bring them up to par. This avoids people having to spend billions of isk to sell their crappy ships or try to refit them (and some quit in the process as this is beyond frustrating)… did you guys put any thought into this from a marketing perspective at all? It sure seems like you haven’t.

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Change hurts. But you’ll be okay.

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You do know this is a game right? Which means sure, change hurts, and your player base will suffer (people play to have fun, many of these proposed changes will make people angry and no fun = no need to PLAY this game) … not something you want for the overall well being of the game … no matter who you are.

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That is exactly why a previous “me” quit about 5 years ago after CCP ruined my T3 cruisers exactly as you said. Months and BILLIONS invested.

This was BEFORE skill injectors so time lost was just time LOST. OR TIME STOLEN!

There was no Alpha/Omega then, it was just paid accounts (after a trial).

I unsubbed, not just my T3 guy. I had several PAID accounts all with all 3 slots filled. Cancelled them ALL.

I did the math. CCP over that time lost about $7,200, if you add up all my PAID accounts over 5 years.

If ten people just like me said “To hell with it”, well I don’t know how much salaries are in Iceland, but 10 X 7,200 is $72,000. One guys good salary.

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As someone who sometimes fly brawling ships, I really think the nerf to resistances is the opposite of encouraging brawling. If spending slots on tanking doesn’t benefit all that much, and I can’t survive long enough to get in range, I would just fit speed and range so at least I can disengage. Not sure how it will affect fleet fights, but my best guess is it will encourage people to fly fleets with high alpha like Muninns. On the other hand, buffing ammo damage will only benefit certain ships. Most of the time a brawler’s problem is about surviving and holding down the kiter, not breaking it.

I think better ways to buff brawling playstyle would be something about tanking ability or range. Buff tanking modules instead of nerfing them, so ships more dedicated to brawling has more chances to slingshot in or out, pop the next cycle of MJD, or crawl back to gate. Reduce the kiting window, which is something like 12km(brawler’s scram range)-40km(gun range & ready to turn back to tackle) right now for most ships.

In other words, it’s about risk and reward. People kite since it requires significantly less commitment yet yield the same result (ability to break enemy eventually). Work around that, and people will brawl.

Bane Askold, this change is different. They’re not just updating a small facet of the game. This change impacts nearly every player in a deleterious way. Everyone’s survivability drops if any type of resist mods are used.

I suppose for the player who uses no resist mods this won’t matter; how many is that exactly? I’ve scorched over 10K ships (well not this toon, but my alt corp) from frigate sized to capitals, haulers to freighters. For the fully fit ships, it’s a rare time I see zero resist mods of any kind like those about to be nerfed.

Now for people like me, it’s more of the same blah blah, whatever CCP changing for the sake of change. I have 7 years experience in the game, 12 alts and a trillion isk in assets and the wallet. I’ll figure it out. It’s annoying to have to redo a bunch of fits for different toons, but I’ll figure it out.

For newer players, for pve bears, for brawlers (yes despite the damage buff) and for groups small and large, survivability goes down and all the things that kill you are still just as strong or stronger.

  • Ganking catalysts or short-range Talos’? Stronger
  • Kitey gangs? Stronger
  • Fleet ‘F1’ playstyle? Stronger (3-2-1 kill will be a lot faster)
  • NPC’s? Stronger (Sorry new folks - make your money some other way)
  • Gate campers? Stronger (If you thought it was tough for victims to rush back to the gate before, try now when you lose 14-20% of your resist profile)

So it’s not just a carrier being nerfed here, or a T3 there. That’s about balancing. This change here seems more desperate than anything, pressing the reset button, and I don’t know what the desperation stems from.

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true, the speed tanking will only help if you have surprise, and after the blackout nearly everyone watches DS, and damage benefit from the T2 update only helps if you can get into optimal range (which is generally under 10km).

the developers have by the looks of it never player PVP on the live server against live players.

only way I could see these updates being of any use is if you’re a gate campers or highsec suicide ganker sitting out stations waiting for easy targets.

anyone that currently flys frigates or destroyers in ROAM fleets will change to bigger classes of ships, as these smaller ships will get popped before they can even get into the first falloff range let alone getting into optimal. survivability of small ships as I see has just been give a nose dive into the ground.

any HP or active tanking will kill frigate and destroyers speed or CAP, speed tanking will as most know be hard if at range.

I don’t know what the developers were thinking or if they were when this update was suggested. to mean it looks like an knee-jerk response to an known issue, and not fully thought through on if flow-on effects to game play and other areas…

I guess it’s time players went back to looking at the polarized fits, just throw all resistance out the window and focus on HP and Regen with high DPS!

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So I know you’re not stupid, which has me wondering why you would post what I had assumed was a rhetorical question expecting an answer, but to help you out with a response, here goes:

It doesn’t. Your Loki fit is fubar. But of course you were probably already aware of that. To clarify things a bit further, a direct reply to you from CCP (or a CCP Dev):

And here you are with one ship/fit that you are using to run all the lvl 4 Epic Arcs… I’m almost 100% sure that this patch was directly aimed at you, the resistance nerf across the board was to give them some form of plausible deniability… because you can’t be seen (as an organisation) to be targeting one player, that would be bad for PR.

Oh, it does appear you were already aware of the answer to your question. Very good.

Now I don’t consider myself a ‘pro-CCP cheer leader’ by any stretch of the imagination, however the amount of stupid this thread has brought out in people does have me responding in a way that some may consider ‘pro-CCP’. I would like to clarify this is not the case, there are a lot of directions/decisions they have made (and I’m sure will make) that I don’t agree with (ECM changes as an e.g.), however this change will affect everyone. Will it affect some people more than others, sure it will, depending on their chosen activities. Are those people able to ‘work around’ these new challenges, some will be able to yes. And I think you are one of those people who, if they sat down and thought about it, would be able to come up with a working alternative. Is that what you want to do, I don’t know, but you’ve been in the game long enough to know that is what is required, which leads me back around to my starting position in this post, which is “were you really expecting a response to your question”?

PS, it may not be as mobile (on grid), and it may not be as quick to warp (or while in warp) but it is looking like the T1 Battleships have (depending on how it’s fit) received a decent buff with this upcoming change. It may be time to investigate those for running the Epic Arcs (though I don’t know if ‘one size will fit all’, probably not). Of course the alternative is you could pack it all in after however many years you’ve been playing, as a “screw you” to CCP and their changes, and should that be the case… can I have your stuff? :slight_smile:

Edit: just to cover this off:

I’m certain that stealth bombers were used exclusively for FW missions, which is PvE. I’m not sure if they still are, but they definitely were.

Regards,
Cypr3ss.

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Well, thats just great! I played for about two months, and the only reason for me to play, was to fly around high-sec in my indestructable rattlesnake, which not a single gang could kill. I loved going through interesting missions, just enjoying the picture and peace of mind in a game whose theme I like. And now its all gone.
Offtop
As a new player, i have a feeling that the game began to develop in the wrong direction in which it could. And instead of exciting pve content, we get more and more pvp, which not everyone wants.

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Cool. And if CCP makes meaningful changes like these, I have a bunch of people from my old crew that might want to come back to use their blaster boats again. Funny how that works, isn’t it?

Also, leaving because CCP nerfs one ship type over another is laughably weak. As a veteran, you should know that the meta constantly changes, and that after a while, it stops affecting you, because you can use everything, and can switch to some other type of ship. You’re a weakling.

Could be. When I did FW, I only did it for the PvP, so I wouldn’t know anything about the missions, but I imagine the cloaked travel was very useful. Still, this seems like a fringe case, and probably accounts for just a tiny fraction of the PvE in the game. Still, I will admit it when I’m wrong.

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Oh yeah, multiply that by a super that just lost basically all utility and 33% (that is a combat fit) of its eHP and there is more coming.

Or the Titan pilots that lost 100m eHP, yes, that is million.

Not if you are a FAX pilot.