Surgical Strike – Coming 15 April

I dont understand these blanket changes. Its lazy design. Who called for frigfights to be even faster and how are these changes pushing brawlers closer to kiters? Kiters will still be completely unaffected by this.

Only thing you succeed in doing is to make the current meta, which is dualweb brawlers, stronger while not doing anything to snaked cancer.

What you should have done is to leave small to mid sized modules, ammo and hulls alone.

GJ in creating a true Rage+dualweb Kestrel menace. Like it wasnt strong already. Im gonna call a nerf on the Kestrel when the hull in itself is not the problem. This is not the way to go about balancing but sure, balance is not your actual objective with these changes now is it?

3 Likes

re ‘brawler paradise’ ammo buff: Unless you’re running dual webs, I wonder if the damage bonus will be worth the non-buffed tracking and explo rad/velo.

All they have to do for round 2 is lower the speed of garmurs and such and bring every thing a bit closer in terms of speed so brawlers stand a chance again.

Reduce the fast increase the slow and have a more balanced middle ground.

2 Likes

or you know, just revert the howling interceptor nerf to AF.

Does that include making the jag’s ridiculously fast again? That doesn’t sort out solo pvp it only makes tackle jag’s awesome for fleets again.

people used to laugh at my over tanked ships for missions, those ships went from tanking entire rooms to being on the run after a small spawn aggros.

im also looking where everyone is saying this was 1 phase of nerfs.

3 Likes

Keep it to english, and stay constructive please. First warning.

2 Likes

I leave here my discontent with these changes that made my mining ships weaker and subject to being killed by vagrants.

Agree with Chaz … also August now …months passed what we see in space proof his words… and did that nerf happen and we miss it @Ember_Fireheart?