I dont understand these blanket changes. Its lazy design. Who called for frigfights to be even faster and how are these changes pushing brawlers closer to kiters? Kiters will still be completely unaffected by this.
Only thing you succeed in doing is to make the current meta, which is dualweb brawlers, stronger while not doing anything to snaked cancer.
What you should have done is to leave small to mid sized modules, ammo and hulls alone.
GJ in creating a true Rage+dualweb Kestrel menace. Like it wasnt strong already. Im gonna call a nerf on the Kestrel when the hull in itself is not the problem. This is not the way to go about balancing but sure, balance is not your actual objective with these changes now is it?
re ‘brawler paradise’ ammo buff: Unless you’re running dual webs, I wonder if the damage bonus will be worth the non-buffed tracking and explo rad/velo.
All they have to do for round 2 is lower the speed of garmurs and such and bring every thing a bit closer in terms of speed so brawlers stand a chance again.
Reduce the fast increase the slow and have a more balanced middle ground.