Surgical Strike Update Follow-up

Probably. But they change for both sides so it’s still not a major PvP balance change.
The PvE side is where the interesting part will be.

Yeah but you wont be able to get there as the resist profile for t2 resist mods wont be good enough

Call me an old bitter vet. I don’t trust CCP to do the right thing anymore.

They (and I assume the CSM) came up with the change, and then…

CCP Rise starting telling us it was not easy, that ganking was not the goal…yadda, yada.

What it says to me is simple, it was a quick white board chat and boom the change was made.

Since no one at CCP plays any style but PvP, they missed all the knock on effects of their changes.

I also fear that the fixes will be just as irrational as the “fix”.

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Not sure orthus or phantasm will be able to get there now

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LOL. You think any of those guys play the game at all?

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I think your viewpoint is 100% valid and respect your apprehension of CCP but here is why I disagree: I don’t think the issue is that CCP hasn’t considered the consequences, I think the problem is that they have consequences in mind and under their control but are explicitly declining to state that they are aware of them or that the consequences are intentional, so go figure the community is going to accuse them of not knowing what they’re doing. If CCP releases a change and it has impacts X, Y, and Z but CCP only mentions X, the community - rightfully - is going to think they overlooked Y and Z when they simply neglected, on purpose, to mention it. This is poor public relations and community engagement, but I do in fact think they know the consequences of their actions as well as we do.

As I and everyone else are fleshing out the consequences in this patch, I am seeing a lot of amazingly good things (from my perspective), which leads me to believe they considered the consequences well. The only areas of concern are issues of calibration rather than being defective by design. This is how I’ve been feeling about the patches over the past two years, which is why I’ve started to regard CCP highly. I completely and totally appreciate any viewpoints to the contrary, however.

:green_circle:

Why are you nerfing bombs so much? It’s already hard enough to do a bomb run and now you’re reducing their effectiveness in most scenarios, to make it equal to one very particular scenario. Do you guys even play the game?

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@CCP_Rise Currently on SISI you are unable to undock any capital (not faxes) with a capital cap booster and any amount (above 0) of heavy / medium / small / micro capacitor boosters, I assume this is not intended as you only mention FAX recieving this limitation.

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That’ll be why he mentioned “The entire Eve community” then, will it ?

Pots & kettles…

I’m afraid unless CCP change their engine there is no way around it. If the flag to limit group=1 is set to cap boosters, then they can’t be added in more than one on ANY ship.

I gota say the new Avatar looks awsome hats off to whoever did that, It’s just a shame you ruined it along with all the other caps have been nerfed into the ground. Making stuff easy to kill dose NOT make the game more fun and it wont create more fights it will only make people more risk adverse.

As much as I dont like being that guy, that’s -7 subed accounts waiting for some day over the rainbow when/if EVE is worth playing again

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Which maybe a general good idea …

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It would be. But CCP clearly can limit modules on a per ship basis also in their engine. Since command boosts are.
So assuming CCP go with their last statement it will just be FAX limited.

I like how you are deliberately ambiguous, so you can squirm out when challenged.

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Command boosts are limited to groups, not to specific ships. it’s already 10 ship groups…
The easiest way would be to create fax-specific cap boosters, limited to one per fax, and limit the efficiency of cap injection to a tenth for non-fax-specific cap boosters.

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And Fax are a group. Like command ships. Which have a unique limit on their number that can be fitted.
So clearly CCP can do it for just Fax without needing a weird work around.

Why not just create a PvP line of ammo which only deals damage to players? This way you can alter the ammo to be more effective on some ships and less effective on others. This won’t solve every issue but it can address some of them while leaving pve untouched

Because EVE is a shared sandbox world. Not some arena PvP based game. PvP and PvE coexist.

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So not CCP/BA’s attempt of a Battle Royal game play they seem to be pushing for, but not openly saying so.

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But command boosts are not limited to a group. claiming otherwise is wrong.

You are right though that CCP can limit modules to a group or several. But then, limiting capital cap boosters to fax is bad.