I’ve finally come back to Eve after a full year away and I just read about the 20% reduction to resistance modules. Initially, I like this change, specifically for PvP and how it reduces the power of logistics.
Then I started thinking about how it’ll affect PvE. As someone who enjoys combat exploration and DED sites, a 20% reduction in resistance modules will potentially have massive and even devastating effects on PvE in Eve.
Hell, the increased difficulty of Lvl 4 missions, a mainstay of income for many players (particularly newbies), will even further reduce their attractiveness as a means of making Isk. They’re already mostly garbage for income, as it is, so making them that much more difficult by reducing tanking ability could cause a significant decline in that area of content and the player base. Hell, burner missions will potentially be absolute nightmares.
Have I missed something? Am I completely off base, here? What considerations has CCP taken in regard to PvE, whether it be Missions, DED sites, or otherwise? Will the resistances of Rats be affected by these changes? I don’t believe I’ve read anything that suggests this.
I fear that this will be another way for CCP to artificially direct players toward the content they want them to engage in (looking at you, Nullsec). It’s a sandbox game where you can go and do what you want, so long as it’s what they ultimately want you to do (or so it seems).
Idk. Let me know what you think.