Tethering is no different in practice than staging at a POS, which is a game mechanic that was available since the game came out.
Furthermore, while you’re trying to attribute various role-playing considerations to tethering, you’re cherry-picking the issue, because if you do this, why shouldn’t all other role-playing elements be addressed, such as mission-runners shooting various factions’ NPCs all day, but then being able to freely travel through those factions’ space, and dock in their stations?
Citadels are private property, and what goes on within their purview isn’t the empires’ business insofar as the empires themselves aren’t getting hurt. Why would the empires care if some eggers shot at each other anyway? If anything, it’s an economic driver for them, from the taxes they collect from market transactions.
Sure, but how would you handle the aggression rule set for its defense? Suspects are able to fight back. So would that mean that the entire citadel owning corporation would be able to aggro anyone who engages the suspect citadel? What about siege timers?
You’re throwing out ideas without thinking them through whatsoever.
They could declare war on them today, if they wanted to. This is no different in practice than any sort of “suspect” timer against citadels, assuming that the owning corporation can fight back. Or are you advocating for the ability to attack suspect citadels without any sort of possible counter-play from the owners?
/me looks at all the citadels being used for tethering
/me looks at the forum posts whining about tethering
There are tools in place to remove these structures, ya know. I really hope people are keeping score here - so many ways for anti-gankers to have meaningful impact, yet so little action. I guess it’s easier to whine about it and plead with CCP. We see the same threads crop up weekly that contain the same old complaining, and they even end the same!
Can you enlighten everyone when enough will be enough? I’d like to return to the forums of old where this sub-forum specifically was filled with tales of player interaction… piracy, scamming, theft, and betrayal. You know the things that someone would want to read in a section called “Crime and Punishment”. This crusade you’re on just dumb without you mouthpieces backing it up with action.
That CODE structure we blapped was used for tethering fleets, we removed tethers in various systems, most recently Uedama, though the Goons made it clear they would defend the Fortizar there.
Also you appear to be whining…
And saying that we could not remove the Fortizar in Uedama because of the Goons desire to defend it is not a whine, just a statement of fact. Blackflag would be unable to remove that Fortizar either. Was that a whine?
I’m all for it. What you’ll see happen is exactly what happened when the War HQ change went live. Everyone was foaming at the mouth to continuously kill Pirat’s war HQs and deny us content through wars. What resulted was I think maybe 1-2 died and then life continued as normal. Whiners continued to whine despite being given the chance to cut off our content and means of “griefing” others.
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So what would happen in your example is that a few would die. Gankers would adapt to having some response that made killing these suspect citadels harder, and then we’d be back to square one with the whining.
The reason a few died was because after the change, the wardec community was still split into a large amount of small, tribal entities that beefed with each other. So there was actually some competition, and both sides were able to field competitive forces that could challenge each other’s assets.
This will not happen again, because now there are basically 2-3 big groups running things, and they’re effectively allied/NAPed with each other. So of course the honorable white knights no longer have anyone’s hardmen on whom they can piggyback to knock down the “griefer castles.”
They spent a decade begging for CCP to nerf wars, and finally got what they wished for. Interesting how the new system didn’t turn out to be the massive boon they expected.
I find it odd and extremely misleading that you define war decs as a whole based on PIRAT and Blackflag’s experience. There are no hisec entities that can defeat Blackflag at this point in time.
If that is what you base it on then you are very wrong. I have been on multiple war HQ kills and had over a years break, and my alliance did some when I was not around too.
I was not using Dracvlad, I do have different characters you know.
Your posting style is very similar to a certain person I have blocked, I suspect that you could be him. So I am going to block you as you add nothing but dumb insults.
No, we don’t know, Dracvlad. Please educate us on how players are able to own more than a single character on which they play on. This is a point that has obviously been very much lost on us.
I remember watching the Eve Vegas presentation and remember the pings flying around discord. It didn’t take long to assemble all the major and notable wardec entities and squash that beef in the Pirat Teamspeak.
If I recall on the timing, by the time the change went live all the major wardec groups were rolled up into Pirat. Judging from Reddit and the forums we could tell that we’d likely endure some mega-blobbing in which we’d blue ball, and then they would grow tired and it would be business as usual.
We didn’t mind change, but we would have preferred change that resulted in steady content. We knew that these huge groups would make their statement and get to brag in the locker room but that it’d be short lived.
Anyway was definitely some funny times to have all these people in our Teamspeak that had prior to this been enemies.
It is a great shame that CCP fecked up the RR side of things, so your ability to defend your war HQ was never really in question. Thank you CCP for a seriously dumb decision…
You have to quote quickly, and also take screenshots of the particularly outlandish stuff.
The time he was talking about making an entire enemy fleet dock up by himself is saved in multiple image file formats on multiple flash drives, with redundant backups.
The effect might be similar, the circumstances are quite different.
The places for POSes are limited, especially in highly frequented systems on a major trade route like Uedama and Sivala you would have a LOT of competition setting up a staging POS there. Not saying you couln’t do it, assuming you have a lot of support from big 0.0 groups (it’s not like the gankers would really fight their own wars, right? ), but there would be a challenge at least to actually get one of the few close-gate moons available.
However you are completely right, I forgot about the ForceField protection, which in my option is the same stupid mechanic like tethering. Well, maybe CCP didn’t overlook it then, it’s just bad mechanic from the beginning.
Thats one of the most common logical fallacies. We shouldn’t even bother curing the flu unless we have cured aaaaaallll cancer of the whole world, right? You should see how much nonsense this argumentation is.
Also as far as I know, all Angel NPCs start immediately firing at me on contact when traveling their space, because I have a bad standing to them from killing them in other areas. I can dock at their stations like Outlaws can dock in HighSec? Are you arguing that we should remove both of these options? Fine with me!
Also not the point of this topic.
Thats also complete nonsense. The empires have a security and standing system in place, means they actively govern their space (including everything within it, like a real world country).
Why having all that suspect and criminal timers when they should “not care” what eggers to to each other? They care, thats why they send the Police and CONCORD after offenders.
That “private property” argumentation is also not valid. If you actively support known criminals under the polices eyes, the law enforcement agencies would give a **** about your private property anywhere in the world and just smash your door in, putting you to court as well.
If you go suspect and get shot at, not your whole corporation might fight back, only you can. They could of course remote-support you, getting suspect as well. So in the case of a Citadel, only the Citadel would go suspect and could fight back and the owning corp might send repair forces which then would get suspect as well, and if aggressed, yould reship to combat ships at said Citadel.
Or do you really suggest the whole corp goes suspect at once and can fight back when their citadel is shot? Well that would be fun! Any of their players no matter where they are becomes instantly attackable by everyone! No? Well you can’t have both. Either it’s only the Citadel (which is then on it’s own), or it’s the entire corp (which then affects every member).
The counter-play from the owners would be “not allowing tether to outlaws” (there yould be a citadel and/or corp-setting for that option). Or having large Repairfleets available and reship combat ships at the Citadel.
Of course a suspect Citadel can be attacked by everyone, as it is the case for every suspect.
Don’t play dumb at all, the new wardec system is utterly stupid, if any Anti-Ganker corp would declare war on the Uedama Citadel owners, they would find their HQ pounded into the ground instantly, just dropping the core for loot. This new War-HQ nonsense has created a malicious dominance of a handful big entities over basically every new or uprising or smaller competition. But thats also not the topic here, just pointing out that declaring war is simply not a valid option.
As much as I despise all this whining about ganks, some of the gankers do not much different whining whenever the topic is about giving anti-gankers more options to actually engage them. If you are so damn skillful and competent, why even need tethering then? It’s just the same convenient gameplay that you declare invalid if PvEers do it. I smell hypocracy.