Suspect/criminal timer and player owned stations

Heavy missiles for ganking does sound elite.

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45km range. Probably more after a few extra skills. And a pile of clone soldier tags already stored away. Unlike the other AG I don’t intend to wait until after Safety have started ganking someone. Not out to ‘save’ anyone ( I care as much about AFK miners, etc as gankers do )…just to waste some ISK and have fun. If I lose a 25m ISK ship…who cares.

:roll_eyes: :thinking: :roll_eyes:

Antigankers know they will fail in advance, so they make sure to let everyone know that they aren’t actually attempting to accomplish anything.

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But Dravclad and the other AG are ‘reactive’…trying to save people who come into Uedama despite it saying ’ 500 ships destroyed in past hour’ on the map they never look at. Thus one gets all the stuff about getting kills on the tail end of Concord response.

I’m not fighting for anyone other than me. There is no ‘cause’ other than to have fun putting a spanner in the works. Not really any different to what gankers themselves do.

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That’s nonsense. If you actually, truly, felt that way - you’d do what gankers do, which is start shooting Ventures and learn what you are doing. However, for some delusional reason, you think that you are going to magically start ganking the gankers, and you are well on your way to being the ten thousandth fool who embarrasses themself.

Looking forward to mocking you in Uedama, when you finally finish your forum theorycrafting bluster. We will be here when you are ready to fail daily.

I’ve already sneaked loads of stuff in there past your 24/7 scouts. I guess they must get drowsy now and then.

Why would I want to start on Ventures ? I pass loads of them hanging about near gates ( for some bizarre reason ) when I am dashing about. 1400 EHP or so ( that’s if they bothered with shields )…I have several Catalysts that could easily take them out. Why waste .25 security points on that.

:roll_eyes:

Big talk from someone who hasn’t actually done it.

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You know as well as I do that ganking a Venture is a piece of cake. Heck, if I was really desperate I could alpha shot one with my Tornado.

I haven’t done it because I don’t see the point of it.

Just a little bit more ISK and SP and then it will be time to try some PvP, I promise.

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Cilla, if ganking Ventures is soooooo easy - how come you can’t even kill one?

:wink:

Precisely because I can see how easy it would be. It would be no fun at all. Some stupid miner sitting there oblivious at a gate. I lose .25 security status for ganking that…and I’d far rather lose that on something a bit more substantial. I have ISK to ‘waste’…but not on something so trivial.

Oh, ventures are too small for you?

When can we expect you to gank a jump freighter?

I’m only going for combat ships. My view is that if someone is in a fighting ship…they want a fight. If they didn’t want a fight they should stay in dock. I’ll happily go for Catalysts, etc…especially if they show up in red :slight_smile:

Aren’t catalysts a little small and easy for a great ganker like you?

Shouldn’t you be ganking battleships and marauders?

They have a heck of a lot more DPS than a Venture !

Right, but you can’t even kill a venture…

Come off it. There’s only one reason anyone buys a Catalyst…and it sure as hell ( apart from the bizarre lady referenced in a thread a few months back…who has since moved on to mining with an Algos ) is not to mine.

If you can kill twenty catalysts a day, for the next three months straight, you will match what I did in the past ten minutes. Good luck!

I feel that you’re overlooking a very simple solution here.

All you have to do is open the corporate interface, go to the “wars” tab, then the “war info” tab, hit “declare war” and toggle the “mutual” setting.

It will be 100% free, and won’t require a war HQ on your part. Then you’ll be able to freely shoot the mean griefers without wasting any security status.

What do you expect…given that my AG alt only started the skills queue in November. There’s separate skills queues for Gallente ships, Caldari ships, etc, skills queues for turrets, skills queues for missiles, range, tracking, yada, yada, yada. Still 14 days to go for heavy missiles…there’s a lot of skills where you have to have level 5 of one skill, which usually means 14 days or so…before moving to some higher level. Its a wonder I’ve already got half a dozen ships to over 300 DPS and good range for cannons.

Maybe have a word with CCP and get them to shorten the skills queues :slight_smile: