Welp, thatâs the truth.
I was under the impression that once a criminal is killed, their suspect/criminal timers are reset, and only the limited engagement is kept active, with the only actual punishment being a security status decrease.
I did some testing on Singularity and now I know thatâs not the case, and although a criminal is able to warp around, jump to another system and even dock up, if they board a new ship and undock, they will be unable to warp and get CONCORDed.
Your warp engines have been disabled due to your recent criminal activity. The criminal timer will run out in 4 minutes and 34 seconds.
So, if I understand it properly now, a limited engagement exists so that the victim is able to kill the attacker capsule without becoming a criminal, and as for the criminal, they get no use for it, as they get no benefits from boarding a new ship while the criminal timer is ticking.
So, returning to my original post, there would be no issue in implementing my original suggestion if I simply remove the portions about limited engagement changes, right?
There isnât any real punishment for suspects in high sec, like being unable to warp off or being attacked by CONCORD on site, so they can just do it over and over again and keep reseting the timer until they get someone to bite, and receive an unlimited no intervention murder right for 5 mins, which can be continuously reset as needed.
Itâs impossible to reset your criminal timer, and the player needs to wait it out properly, like a âjail timeâ.
It should also be impossible to reset a suspect timer continuously, as doing a new suspect action would give you the red card and turn you into a criminal, so you have to wait before comiting a âlesser crimeâ again, or have a thief buddy to help you out, like said before, so you share the blame for each suspect action and no one becomes a criminal.
It helps improve the safety of high sec and also stimulates aggressors to group up for criminal activities, instead of making a free for all suspect fest, loot as you want, shoot if anyone shoots.