Similar ideas popped up on the now old forum, and seems like the haulers are getting worthy of a rebalance, so I thought I’ll just leave here what I would do. The goal is to have all four main factions have equal number of industrial ships. Please note: I’m not going into numbers and fine tuning here, I’ll leave that to people who actually like messing with numbers.
I’ll start with the Itreon V: make it a legacy ship. Max it’s currently skill based stats and reduce the requirements to spaceship command 1, so everyone can use them. It’s blueprints will be converted to the Epithal, which will take over it’s current role. This also would fix the interesting case of the gallente DST Occator, which is currently based on a special hauler instead of the larger one like the other 3.
Miasmos and Kryos: make ORE license, and while we’re at it, also upgrade them.
The ore hold of the Miasmos becomes a “raw material hold” where you can put ore, ice, gas, the moon ores and the extracted materials of PI.
The mineral hold of the Kryos becomes a “processed material hold” for minerals, ice products, the rest of PI, moon reactions and anything else I missed here.
Also, to compensate alpha clones, they should get ORE industrials 1 too, so they can keep their current ships and get a (currently not too useful) salvager ship.
Noctis: nothing special here, but I found two ideas on the old forum that would make this ship awesome: AoE tractor beam and special wreck hunter probes.
Hoarder: this should become a legacy ship, just like the Itreon V.
At the end the industrial lineup is not a mess anymore and most likely everyone has better ships than before.
+1: make a SOE blockade runner, that would fit their lore and style perfectly