Currently their exists a niche for an anti-capital subcap. As it stands now, the best way to kill capitals is to bring more capitals. This creates an N+1 meta and also hinders small gang and some wormhole scenarios. Simply put, capitals apply too well to everything and are the best answer for nearly every situation, this has skewed balance quite a bit to favor capitals.
On to the proposal on T3 ABCs. They will follow the same design principle as T1 ABCs, they are glass cannons with large guns. Expected EHP would be 60-70k at the most and cost ~350 to 500m for the hull alone.
It will function like a T3D (have mode switching capabilities). It will have prop mode, tank mode and (lack of a better term) siege mode (anti-cap mode, whatever you want to call it).
Typical DPS in the non “anti-cap” mode would be roughly 800dps (could be higher/lower depending on fit) and would track like a typical ABC/Battleship sized weapon.
In the “anti-cap” mode, it would multiply the DPS x4, giving it 3200dps at the cost of a 95% tracking penalty (effectively giving it XL tracking).
As you can see, the DPS is nowhere near the level of an XL dread, but more of like a HAW dread.
Thats because these are not dread replacements. They are a subcap alternative to start forcing people to support their caps with subcaps. Dreads will still be the #1 dps ship to kill capitals.
This mode increases speed and reduces sig radius (either base or reduces MWD sig bloom all together) but does not modify DPS (so you’re still doing 800 dps with normal large weapon tracking/application). This mode is to help mitigate fighter dps when engaging carriers.
Provides a shield boost bonus or armor rep bonus, so if it does actually get tackled, or start getting applied to, it can potentially tank long enough until the gang can save it (unlikely, but meh)
Alternate Mode (instead of tank mode) - Tracking/Sharpshooter:
Gives bonus to tracking (no DPS buff/penalty) and increases sensor strength/EWAR resistance
So a gang of T3 ABCs, engaging a carrier/capital would be playing a game of hot-potato of some going into anti-cap mode, others going into prop mode and others going into tracking/sharpshooting to bring down a capital efficiently.
THEIR TRUE STRENGTH IS AGAINST UNSUPPORTED CAPITALS
If the capital brings subcap support, such as a BC wing/HACs (basically anything that can project with medium weapons or even small weapons) will counter them hilariously easily.
If all people do is dump a bunch of capitals on a fleet of these, then yes, its possible for them to defang/kill the capitals (in time). Which is why you need to support your capitals with subcaps (just like battleships need support, capitals shouldn’t be some special snowflake).
DPS: 800 in non cap mode, 3200 in cap mode (95% tracking penalty)
3 modes: Anti-cap, prop and tank (or sharpshooter)
Not a replacement for dreads, just a tool for other groups to use to limit roaming with fleets just to kill a single capital
Cost: 300-500m for hull alone
Side note: No SP loss like T3C as its mode based
“So why would i use these and not a dread”
No one is stopping you from using suicide dreads. These are not replacements for dreads, they are a tool that small gangs and wormholers would use to kill unsupported capitals without needing 80+ people.
“These will scale and insta-pop capitals in fleets”
If left unsupported, its possible. If you have HACs/BCs supporting your capitals, they will be decimated. Just like t1 ABCs.
Also, if capitals are supported by subcaps, these would be erased even easier, as a super can use a target painter burst and then a bomber wing can nuke the entire fleet.
As mentioned, these are strongest against unsupported capitals, once that goes away, then they lose all their strengths.
“You just want a ship that does everything (like a capital)”
Not really, its just a fancier t1 ABC when not in anti-cap mode, and t1 ABCs arent roaming en masse destroying every subcap fleet.
“Why should something that costs 500m kill something that costs 1.5b?”
The same reason a 50m assault frigate can kill a battleship, cruiser or BC (depending on fits). Because EVE has always been balanced by smaller ships having an advantage against larger ships by means of application.