Not sure what to do with all those orbital rounds and stuff? well look no farther! I have an answer.
obviously orbital rounds are for assaulting planets, and what do we do with planets? build complexes on them. here’s how i’d break it down:
Orbital round launcher would need to be adjusted so that it requires a lot of cap and pg, since it has to hold the ship completely immobile while firing an orbital round. it has a windup like a cloak cool-down timer and cycles like a large turret before initiating 10 sec reload and you can move/fire again. it has to reload after every shot.
once fired the magic happens, RNGeesus will pick one of the buildings except command centers and damage it. this will reset the building hit. extractors stop extracting, factories stop building stuff, anything on the launchpad or in the storage? well, you’ve lost some product to structure damage.
well, what can joe industrial do to stop you from completely bombing away all that pi stuff, especially if their gonna run off before you get back? don’t worry, those defender missiles will come in handy.
stuck on the fence of whether the poco or the attacked PI colony should be allowed to have those. whichever the case you can load a total of 1000 missiles at a time, and they fire at the rate of a rapid light automatically after first strike. they do some considerable damage because obviously they’re trying to get a cruiser to bugger off, and will remember previous attackers. Attacking pi in hs can be a suspect act, so if you do hold skills for elite pvp and don’t take kindly to people shooting your pi, you can move fast and take them out.