My Story
I am fairly new to eve starting in 2024 but I see the problems everyday. In my years of living in nullsec I’ve been in a collapse, 2 wars, 3 move ops and many industry jobs.
I started in Pandemic Horde, I survived that failscade. I live with TEST now.
By voting me into the CSM I can bring fresh new player views to the attention of those who want to hear it.
My primary experience is in Nullsec PvP/PvE and Industry.
Sovereignty structures, capital use, and ship/module balance sit on top of that.
My Pitch
Nullsec is not at peace. It is in a truce of mutually assured destruction.
Every alliance knows the same threat: endless waves of frigates can kill a staging Keepstar. Defence does not matter. If one bloc goes to war, the other can headshot their home. Both sides know it. So nobody pulls the trigger. Caps stay docked. Line members complain there is nothing to fly them in. That is not healthy,
K-IYNW theorised it, Atioth tested it, 4-HWWF proved it. A staging Keepstar died. The lesson every FC took home was not “bring more titans.” It was “Bring as many pea shooters as possible.”
I am running to end that unspoken truce.
Keepstars take full damage from XL ammo (dreads, supers, titans). Battleships with L ammo can apply reduced damage. Cruisers and frigates deflect. Fortizars take full L and XL, reduced M. Astrahus takes full M and up, reduced S. Then a Keepstar bash is a capital fight backed by battleships, not a frigate farm. Subcaps still matter, Capitals cannot sit on grid alone. They need dictors, HICs, logi, and a screen against the counter-drop. Frigates stop being the killing blow. They stay the grid keeping the capitals alive.
That gives capitals a job again. That makes defence real again. That makes war a commitment instead of a mutual suicide pact.
Tech 2 needs some treatment, fix the CPU and powergrid to stop skipping the player-made high end.
Vote to make the biggest structures in New Eden require the biggest ships in New Eden.
Vote to undock the caps.
What players can expect
I will push these items every summit and Slack cycle. I will say no to band-aids that leave frigates viable as the primary Keepstar killer. I will take other regions issues seriously, but I will not dilute this platform with a long wishlist.
Nullsec is locked in unspoken MAD. Any alliance can headshot Any other alliance’s staging Keepstar with endless frigate waves. No sovereignty war or siege structures needed.
Proposal
A structure accepts its own ammo size at full damage, and one tier down at reduced damage. Smaller than that applies nothing (deflects).
| Structure | Class | Full damage | Reduced damage | No damage/Deflect |
|---|---|---|---|---|
| Keepstar & Sotiyo | XL | XL (dreads, supers, titans) | L (battleships) | M, S and Drones |
| Fortizar & Azbel | L | L and XL | M (cruisers) and Heavy Drones | S & M/S drones |
| Astrahus, Raitaru, Athanor & Tatara | M | M, L, XL and Heavy/Sentry Drones | S (frigates / destroyers), M Drones | S Drones |
Why?
A Keepstar is a fortress. Frigate guns on it are 9mm on a tank: volume does not become penetration. Four hours of smallcaliber fire should not kill an XL structure. One tier down still lets battleships contribute to a Keepstar. It does not let frigates delete it.
This does not mean subcaps are unused in the battle. Capitals and supers cannot sit on grid alone. They need a support fleet to hold the field against counter-drop, bombers, dictors, HICs, and subcap brawlers. Subcaps still decide whether the capital fleet lives long enough to apply XL damage. Frigates stop being the killing weapon on an XL structure. They remain the screen.
Effect
- Keepstar bash = capital commitment
- Capitals get a reason to undock.
- Defence of structures matter.
Extending ESI functionality
As an industrialist in eve I use the ESI a lot, being in an industry corporation allows me access to corporation owned BP’s and certain containers. But not being able to pull this information from the ESI has always been a pain point for industry corp members and developers who build the tools we use.
Current this requires a corp director to ESI sync this info on 3rd party tools, but this give corp members visibility into areas and containers which they do not have access to ingame. I plan to champion extending the ESI to support data which the characters ACL’s allows them access to. To improve workflows of industry, corporation, alliance management and developers who make the great tools we all use.
Tech 2 above faction
The only Tech 2 modules that reliably beat faction are weapons and ammo. Shield, armour, webs, prop mods, and most other slots are often worse than their faction counterparts.
Tech 2 should be the player made modules skilled players want to use, not the skipped middle.