I cannot agree with such a generalized statement about what new players shouldn’t do. While I surely wasn’t very ISK efficient nor always smart in my choices, I feel that I learned a lot by trying out different things and starting several projects. It’s a game after all and one that requires you to get active instead of leading from content to content. That being said, if people decide early on to spend day after day ratting in a VNI, that’s surely okay too. I guess it’s a matter of personal taste - are you the kind of person who is looking for the most easy and safe solution, you’ll join one of the big blocks in Nullsec early on, become part of their machine, profit from their professionalism, but might miss out on learning how to stand on your own feet.
I try not to ignore comments, but I also try to not repeat answering to the same arguments over and over. I am probably not aware of all current tools, but everything that has been mentioned in this thread as an alternate way to my proposal was already known to me and many of which I personally used before. Still, speaking from my experience from being a new player, I think new players who do not go the beaten path, do not join Nullsec alliances instantly or who not magically appear with the idea of ISK efficiency on day 0 could need some support in moving their ships with less time punishment, by mechanics, by a new type of T1 hauler. I don’t ignore people who say it isn’t needed, but of course theirs are just opinions like mine. I’m open to be convinced by arguments and also open for alternative proposals, but if people suggest hauler services, Orcas, selling/rebuying, destroying rigs (as if then there was enough space in normal T1 haulers to put more than a cruiser + dessie) etc., then me or other people already gave their idea on this and with no new arguments for these “alternatives”, I can only say I don’t think they are realistic options.