The Blackops Nerf... seems... asymmetrical?

All Blackops now are lighter than T1 BS EHP. Great.
They were already painfully light…
Glad I sold my Redeemer for a Panther…
Instead of getting 1 less gunpoint, its tracking bonus has been erased completely…
At least has grappler Fallout… but no +1 midslot… how to compensate for the EHP?

The Widow and Sin instead get a DMG output increase???
How is that supposed to work out???

I did propose a sort of triage module for Blackops, but it seems the direction
taken was the opposite… because Multiboxers obviously like to use
5-6 Blackops, Blitz and snipe, run away.

Cruise Widows and Rails Sin gets a DMG buffer, Amarr and Minnie get nerfed.
I don’t get it. Was it really necessary???

The Panther in particular is now literally a Paper Tiger…
and a Python costs more than my whole wallet contain…

Maybe increase their mobility a little bit???
So at least they could mitigate some dmg that way??
Good luck targeting a frigate with a Grappler and 400mm cannons…
At least put out some Grappler Navy Variants…
but it would be unfair for the other three factions…

Blackops Navy Variants???
With increased resistances and shield/armor buff???
And till there is not a Triglavian Blackops…
but given the cost of the Babaroga…
it would cost more than the Marshall and Python combined…

Can I say I don’t like this Nerf to Blackops???

I’m kinda Ok with the Praxis, but the Sunesis… this will only greatly help
gankers gets hold of them faster… 2sec align time nerf is a LOT…

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Babaroga has come down from 10b to 4.5b, and will probably settle around 3.5-4b eventually. It’s not an expensive hull anymore. Trig Black Ops would cost about the same or less.

I didn’t know Black Ops nerf was incoming, so kind of surprising news. I will log on and check exactly how bad it is tomorrow. EHP nerf does seem questionable to me. Black Ops were already paper thin before.

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