EDENCOM Defensive Initiative here.
This is a summary of the patch from an out-of-game perspective.
The wormhole mechanics were changed, but unfortunately the result is not satisfying for our alliance.
The LP payout at the wormhole, with its 1-hour cooldown and wave system, can remain as it is. In fact, I would even rate that part positively, because the difficulty feels appropriate for our fleets.
The main issue is this: as I already described back then in the Letter from the Future, the Hospodar Triglavians were effectively a feature for us, allowing us to generate income. It was obvious that this would not last forever, so I do not object to the patch that fixes the so-called “Hospodar bug.”
However, if I remember correctly, this was previously combined with the reload mechanic and the bastion mechanic, which were supposed to trigger new waves at the planets.
That part now seems to be completely gone, and we no longer get waves at the planets. In practice, this means you clear one wave and then wait 10 minutes for the respawn. For an invader, that may serve as a breathing window, but it is clearly not working as intended.
Please fix this.
We need larger and, above all, faster waves — meaning they should not warp in at 1 AU, but rather at 0.1 AU. It may also be worth including warp acceleration so the pacing and dramatic impact better match the invader side.