Uhhh…wow…and yet people think I’m an idiot for asking what the problem is…yet we get a comment like this.
Then you break even and still earn no profits. You’d have to sit on your goods long enough to ensure a profit meaning less stuff being sold until later. And consumption also takes a hit too. Consumers tend to wait or delay consumption as prices are declining. Holding ISK actually earns a positive return.
Actually it is. Money is something of little or no intrinsic value.
Oh…you are an ignoramus when it comes to history then too. Before fiat currency currencies were typically commodity based. A common commodity was gold (or sliver). And people who would go looking for gold or silver, much like ratters in game, would add to the money supply. And as mines played out the money supply would start to contract. This process was generally a self-regulating process for the most part.
ISK is based on time. It is not unlike bitcoins or the like. I would suggest you read this paper by George Selgin.
Plenty of people liked it, because it was catering to carebears.
Plenty of non-carebears ate up CCP’s propaganda about it.
Plenty of other people didn’t. They’ve all quit.
They knew what was going to come …
… and they were right all along.
Many quit early, the rest over the years.
It was a culture-disrupting change and pulled the new players out of the hands of the veterans.
The loss of creative talent thanks to this one change was absolutely noticable.
So, basically, since Crimewatch only affected high-sec, and basically only put suspect and criminal flags on aggressors who were doing suspect/criminal things, and the only consequence those so-called “PvPers” faced was that now other people could shoot at them…
That this simple change was enough to drive these lame, weak, candy-ass “PvPers” out of the game, that they couldn’t adapt, and that they’ve been crying about it for years now?
Sounds about right for the high-sec “PvP” crowd (really just gankers hiding in safe space). EVE’s far better off without them.
Look, I understand you’re upset. You keep posting completely wrong statements, about simple facts, and I keep pointing out your errors, and you keep trying to re-establish credibility with all these “But I’m a killer, I know every aspect of the game better, I train warriors so just trust me, I know what I’m talking about even though I get everything wrong”.
I’m pretty sure that “Crimewatch wasn’t about Wardecs, and Retribution wasn’t Inferno, and if you were actually the PvP expert you constantly claim to be, you wouldn’t have gotten that wrong” is a fact, not an opinion.
Here’s a little suggestion for you: It’s clear you like to denigrate and spit on what you term “Carebears”, and it’s also clear that even a small amount of opposition upsets you deeply. So how about you try to dial back your elitist snobbery, and stop posting things that are easily verifiably wrong, and I’ll try to stop pointing out that the emperor has no clothes. Mkay?
Weird. I seem to recall you defining carebears who constantly whine and ask for nerfs to PvP in highsec so they can farm in absolute safety. And yet here I am, asking for more and better PvP, more incentives for destruction, and even saying I’d go for the elimination of Concord and let players duke it out.
And since the only PvP I’ve ever encountered was me going out and baiting a starter system griefer so I could send a report of the incident to CCP (which they predictably did nothing about), and I don’t lose anything at all to gankers or PvPers, ever, it’s hard to see where you’re getting “you’re a carebear victim” from. More imaginary facts made up so you can do glorious battle against the imaginary carebear hordes in your head?
I totally get that you’ve built a large chunk of your feelings of self-worth on your ability to gank easy targets in high sec. That’s fine, everybody’s got to have something they’re proud of I guess - no matter how weak the actual accomplishments are. Just try to broaden your view a bit and understand that since 3/4 of the activity in EVE is non-PvP, and 3/4 of the players don’t participate in PvP, and yet EVE is understood to be a massively deep and integrated experience, that maybe, just maybe, ganking a bunch of easy kills in Highsec back in 2012 doesn’t make you quite the absolute expert on everything you keep claiming to be.
Especially since you keep getting all the details wrong. Really got to work on that.
im a generalist
besides PI and new triglavian contend i did ALL activities in eve
i did incursion , exploration , industry , low sec fw , lvl4 missions , null sec crabing, wh ratting , gas mining( null sec/wh) , ice mining , belt mining , market , hypernet , abyssal filaments , proving ground, needlejack , … etc etc etc …
and i say pvp players know much more of the game than carebears
why? because carebears with no presence on ZKILL say pvp in eve is simple and boring , i have call of duty . ass creed wada wada , a simple mathematic view of the fitting system say that au contraire the pvp system is near infinitely complex
im a game colector , i have close to 1000 games , 500 on steam and 500 on physical media
i have 15 years of steam
eve is one of the best pvps i ever played
and i was a very good BW player some time ago
its a childish behavior to say you don’t like what you didn’t know
carebears don’t know ■■■■ about eve pvp and yet they say its boring, simple, bad etc
lies to justify the fear of losing , the CARE in care bear is all about it
Yes yes I get it, it’s the usual PvPer “I like it myself so it’s awesome and the best for everybody”.
So I’ll repeat, one more time, for the hard of reading: I personally find EVE PvP to be boring, yes. I find other games combat systems to be much more engaging, yes.
But we’re not not talking about me, and it’s irrelevant what you personally like or don’t like about EVE or its’ PvP design. I have no fear of losing anything in EVE, certainly not to some weaksauce highsec "PvP"er.
There are individuals who like anything, and who hate anything. If a game was made where your character is mocked and beaten by wrinkly grandmothers with baseball bats every time you lost a fight, there are players who’d like it.
If EVE PvP was all that great, or all that interesting, then more than 13% of the player base would engage in it. It’s that simple. There’s no shortage of PvP/combat gamers out there. PVP and combat types go where the fighting is entertaining for them. In general, they don’t choose EVE.
There appears to be a very specific type of PvPer who prefers EVE - one who needs to be able to control the engagement parameters so the odds of the battle favor them before they even choose to fight. You might love that, you might need it. Bragging about your massive PvP stats has no actual bearing on the issue.
The stats say the majority of players, of the literally millions who’ve cycled through EVE over the years, find EVE combat to be unworthy of their time. EVE PvP is a minority taste for a minority of players who need that style. That’s the whole point of asking for changes to make EVE PvP more interesting and more accessible, rather than appealing only to a fraction of a niche audience.
people don’t pvp in eve because of the stakes
never saw ONE people saying that EVE pvp is bad and having a killboard presence
you can lie as much as you want
So your “proof” that EVE PvP is good, is that the people who like it enough to post killboards, like it?
Wow.
I wonder why something like almost 90% of all players can’t be bothered with it if it’s all that great. It’s also a bit weird how the PvP crowd, when presented with facts and data, feel the need to attack the messenger and call the data lies. But hey, I guess that’s the EVE PvP mindset for you. No wonder it’s such a small minority.
And checking my killboard with an “Aha!” post like you’ve discovered something, when I’ve said multiple times I don’t PvP in EVE? Really? Dude, you need to get some perspective. You’re not under personal attack. You don’t need to flail around trying to defend yourself from the imaginary deadly carebears. We’re talking about the game design, about the evidence that millions of players have given a pass on EVE PvP because it’s not interesting to them. It’s the forums, you’re safe here. Just take a deep breath.
that’s cherrypicked and framed in a way to ignore inconveniences, like alts.
If you have 1 player controlling 4 accounts, 3 PvE alts, 1 PvP, and then say “look, only 25% of accounts are PvPing”, that’s pretty silly.
one thing is not having a LOT of activity
maybe you don’t like pvp
other is having lost ONE exploration frigate
it appear that you don’t like undocking to
and according to the carebears the PVP people LOOOOVE to show boat
ergo all people who actually pvp would use the pvp account in the forum
right?
What you’re describing here is that PvP in eve has more than one layer. It is both tactical and strategic. Short term and long term.
This is one reason why you and the author of the INN article you link misinterpret the ‘why’ we pvp.
I guess it depends on what stats you’re really referring to but EVE online doesn’t score badly for player retention compared to the industry standard and probably has a higher PvP participation than the industry standard too.
I’m a pvp player and there is easy work around’s to using the limited engagement’s such as taging doing a short warp and warping back to gate in low to avoid gate guns just have to use your brains.