This is an odd one. I can only assume some players think “big alliances cause problems”, and therefore somehow stopping players from being in a big alliance will “improve the whole game”.
Players already use standings and 3rd-party software to manage coalitions, which are groups of alliances and corps that goes beyond what the game provides. If corp/alliance size were limited, people would just go beyond the game limitations to manage it. It would result in inconvenience and some more work for 3rd party developers, is all.
The fact that somebody seems to promote this notion every week or so reminds me of something my dad was always fond of saying:
“Most people have no idea what they’re talking about. Think of that before you speak.”
One reason is so you can count how many peoples are cloaked somewhere and hunting you . Right now you need to dock into each station if there are multiple which is quite time consuming and also dangerous as the local residents might camp the station undock the moment you dock there.
And likewise it might be useful somewhere where are npc stations and no local so you know if your target is still there or he logged out.
Well it is something for which you might use alt. But not requiring an alt for something in this game would definitely be and improvement.
Also, shouldn’t that be an argument why is that a good idea? Ie. you can already get that information via alt, so it might as well be automatically available anyway, no?
Somehow, players have to get used to be popped!
I’d implement a sort of USE IT OR LOSE IT. So we can finally have not peace in a “PVP” game just by peeps blowing up stuff and stop whining about it.
They robbed a lot of players of their longtime investments in the game with scarcity and all the nerfing. Its still a beautiful game. But for retention they really need to make highsec have permanent safety. They should not allow using filaments in highsec after that ofcourse. I never play in highsec myself im mainly a lowsec, nullsec wormhole player. Highsec is where the noobs start but its the most difficult to understand space with all the rules etc. In all other spaces the rules are more clear. Game would be much simpler for starters that way. Remove the core system for citadels. Revert nerf to cloaking cynos, carriers, vni (just disallow for omega), the mining changes, interceptor nullification and the list goes on and on.