The most important issues in EvE

" The most important issue in Eve "

The stupid people who don’t realise that ‘Eve is dying’ becomes self-fulfilling if you repeat it often enough. CCP is not murdering Eve….you folks who keep repeating this are.

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“EvE is dying is no longer a meme” is the new meme btw.

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When it finally dies I will hold a long fireworks display then spend my remaining wealth on ganking stuff or if that was already removed from the game just blow up stuff in the form of duels or in lowsec or whatever for some literal fireworks as well.

:explodyparrot:

Im already putting all my stuff into orcas and putting them in WHs so I can be buried with it and sail to the new life with a fleet.

I hope Osirus has ore.

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So you will be mining in the afterlife… forever? :thinking: :upside_down_face:

Dont be silly

I brought blueprints.

All those free blueprints, I finally figured out what they are for.

For me to help restart The Second Big Bang from The Afterlife

Its all in the coded secret Captain’s message on Level 4

Just use the developer console. :slight_smile:

Btw will the new iteration of the EVE universe have legacy code too? :psyccp:

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Spagehtti code will be replaced with Ravioli code but otherwise

yes

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The most important issues in EvE = CCP

So all role playing MMO’s should be blacklisted ? Seems to be the only solution left to you, given your aversity of fiction.

Here’s a tiny bit of advice: stop bringing the real world into an obviously fictitious world. You might even see some added value for having these fictitious worlds…

  • Too many changes in the same time frame, affecting too many play styles/activities at the same time.
  • Chasing bogus issues like cap proliferation via very wrong methods.
  • Poor advertizing, creating wrong expectations
  • Loss of trust from the community, by not communicating adequately (fragmented, scattered across media, unfocused), and giving the impression of not addressing the genuine concerns
  • Quality control issues, lack of bug fixes, shielded by player volunteers doing the hunting/verifying.
  • No published timeline for releases and not adhering to announced activities (siege green comes to mind)
  • Alpha clone state, giving the impression of “free-to-play”

And right now, the biggest issue of all:
Veterans leaving.

Quite the list. But that is where I think we are at this moment.

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CCP’s Lack Of Communication - timelines, roadmaps, good ideas in general

Alpha Accounts - Get rid of alphas. The fact the world is accessible without any cost to a player is not a good thing , its a bad thing.

Grumpy old vets - who sat on their ass and didnt try to (really) fight for a decade

Who ever thought of Scarcity - take their admin rights away.

CCP themselves and their complete disconnect from their player community.

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He has no links - his posts are basically an experiment to see how much stupid nonsense can be packed into a single sentence. Don’t take the bait.

Since most of those have been that way since day 1, either some limitations of the EVE engine, or the 1-second timer ticks, or just the design philosphy/lack of imagination at CCP led to this.

However the end result is that over time, whales will create and sub many alts. Whales make up typically 80% of the income of any game. So why would CCP change a mechanic that encourages whales to spend more, sub more, and log in more accounts - all of which look pretty good from their perspective.

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As is generally the case, you state your opinion as fact without any backup. You need to look outside your own bias more often.

Various studies and surveys on gaming “whales” show they are significantly more loyal and stay longer in their games than average users.

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First time for everything I guess.

You try to play the ‘Fortnite’ card as an insult quite often. I guess you must have had a lot of bad experiences in it? Did they involve getting pwned by “P2W” players, by any chance?

At any rate, stating your opinion is certainly your prerogative. However in this case you made a statement (CCP should make multiboxing incredibly difficult) and I asked why they would do that, since multi-paid multiboxing is a large part of their business model.

Your answer was complete nonsense: “Whales are fickle”.

Like, did you even think before you type? Is a whale going to sub multiple accounts, build up a ton of SP, spend thousands of dollars on EVE… and then switch games because they’re “fickle”?

It’s possible that easily scalable multi-boxing is bad for the game (though I’ve yet to see any data demonstrating that), and it’s possible CCP could change those mechanics - but they’re certainly not going to give up all that juicy multi-account income because you think “whales are fickle”.

TBH with a rationale that flimsy, I can see why you wouldn’t want an argument on it.

As for the “I could find all the opposite links I need to” comment… well, wish I had a Titan for everybody that’s ever said that but never shown a link to back it up.

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Ah, I think I’m starting to see your problem here. You can’t differentiate between opinion and fact.

See, when you say “Whales are fickle”, completely unsupported by anything, that’s an opinion.

When I disagree, and provide a factually researched article created by companies who make a business out of gathering and selling data, that goes beyond “opinion” and becomes “something backed up by data and observation”. (Not necessarily a proven fact at that point but at least a very well supported hypothesis.)

See now here, you’re back to unsupported opinion again. It upholds the game view you prefer to believe, so you accept it without thought. But it has no reference to reality. You’ve got no support for whales jumping ship “as soon as they lack people to buy advantage over”, or even that whales are whales because they seek to “buy advantage”. Maybe they’re driven by something else altogether.

Yes, I get that a lot from the opinion-junkies who’ve never actually had to write a paper, proposal or analysis document that will be read by critical reviewers.

In the real world, “I’m right because I say I am” doesn’t take you very far.

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(post deleted by author)

Set a cap on the number of members that can be in a corporation to 255 and make the max number of corps in an alliance no higher than 5 (equal total 1275 members).

Should shake things up in nul sec. :slight_smile:

How? How would it change anything?

Why do people keep making this stupid suggestion?

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