Ive noticed in game there are some tossed around “Trade goods” seeds, food, lux items.
As a Alpha and being new I don’t know of a use for a lot of that stuff. BUT as a huge fan Of Master of Orion and Civ games. I feel there could be a suply and demand system built into colony management. Focus on some item production like food but not diversify enough to meet the need of the tech farms and general population. Thus requiring your colony to request some item or items from NPC stations at high prices or from other player colonies.
This I feel would provide a huge use for Alpha Industrial haulers. And open a non PVP Colony building avenue.
Accept contracts form all kinds of people, gen colonists, scientists, entertainers, slaves, and colony security. Then depending on population and infrastructure development have your colony send out buy orders and sell orders at a Planetary trade hub in system. You can hire a colonial governor to run the colony you founded and provide for basic needs but not produce as much as if you micromanaged it your self. BUT at anytime you can deliver material to aid your colony or make personal buy orders that players can sell to.
This would create a way to sink ISK inflation. The items bought and built for the colonists would take $ out of the system. As well as providing a new avenue for item and or ship building. or many other things. It could also provide a home for the player that they can spend real world $ to spruce up.
Id personally love a short cut seen where I land on my planet and go to my player home.
Wile there you can offer bonus things like aces to faction market for longer range trade modification.
Please you all feel free to tell me i’m out of my mind or to constructively expand on this. For a game to evolve and attract new kinds of players they need to be willing to toy with branching out. Its like making a sandwich bread peanut butter and honey is ok. But with bananas and chocolate and marshmallows!