I said “Professional”. I didn’t say if they are reliable or not. Like the so called “Experts” saying that Ganking is bad for the game.
You should ask GPT if removal of ganking in EVE Online would be beneficial for the game and don’t bother us here with stupid threads that just shows you lack of knowledge.
While the end result is the same - cheapest ship possible with maximal dps possible killing “defenseless” (which is very often not true, but okay lets go with it) target and then they all are destroyed, ganking itself is evolving more than any other highsec content.
We are using different ships for different jobs, in 2018 nobody thought of using anything else than catalyst, now coercers are the meta for most of the jobs. We react to CCP nerfs to ganking - if they buff our targets, we bring more attackers or instead target different type of ship (as I already stated several times all around the forum, only few players still gank miners, those that didn’t quit/stop ganking after they buffed miners switched to combat ships doing anomalies or missions). When they prevented us to use stations and citadels with criminal alts, we started staging from lowsec, or “docking” in POCO hangars. And most of us started buying Clone Soldier tags and tagging all our toons up. Whenever they buffed or nerfed some ship we adapted and changed our doctrines. We invented the middle man looting strategy with DST and when they added abyssals into the game we immediately created a strategy how to find them and killed them.
It is rare, but this happens. Me personally, some oft the Leopard pilots definitely play the cat&mouse game with me. They undock only when I am criminal, they are switching it for different shuttle, they are hauling it back in hauler when they see me online, they try to take a different, not obvious route, some even escape Jita with filaments or wormhole. They use different instadock and instaundock bookmarks and I am reacting to all of that.
Also abyss hunters often hunt specific player and since he knows it he is also playing the cat&mouse game. That is probably the most fun content, because they have endless options and gankers needs to figure out how to react on it. We have seen remote shield boosting alts landing on the gate shortly before main ship exited, we have seen speed tanks, we have seen cloaked battleship with smartbombs, we have seen cloaked bumping stabber, we have see ECM alts, spawning CONCORD on their spot beforehand, and few more strategies that I won’t even mention because they have no counter. Either way, when they use it we are reacting to that and bringing different setups or countermeasures to their countermeasures. Abyss runner mining evolved the most.
Ganking involves much more than what is visible to the victim and perhaps bystanders. And because it is not visible to them, they think that ganking is only about the end result and there is nothing else to it. Wrong.
Well, Eve been dying for 22 years. Just enjoy its remaining years. Someday, We will just pack up and move on
It’s a five day old character.
Low-sec and high-sec both need a serious overhaul/re-think.
Yeah. The Gate/Station Guns needs a maintenance shutdown for few months.
More like an upgrade…
We are still waiting for the new Guns we ordered from Temu.
Agreed. I tried it to see what all the fuss was about. Literally the easiest kills in the game.
There are thousands of targets to choose from, so please stop crying about how hard it is.
It isn’t.
Perhaps, but not today…
I have never heard of anything taking 22 years to die.
Eve must have been doing some living for some of that time.
That is true, I just feel the changes that would be nessessary/benefitial to the game totally wouldn’t be to your liking…
Hey, at this point I’m open to anything to eliminate the stagnation. It’s gotten to the point where I’m hardly logging in anymore beyond the daily rewards and occasional event (and I suspect I’m not alone).
I know what could be done to shake things up a bit - but it nay not be to other’s liking.
“Shaking things up” is not a good enough reason to make big changes.
How about at 7-8%, low-sec is pretty much dying…
How about they make 0.8-1.0 High Sec as is, and 0.7 and down can be low with Navy patrols for 0.7-0.4 that work like Trig/EDENCOM
I’ve been letting ChatGPT decide who I gank and how much isk I charge them.
What do you want to achieve with that?
The “problem” of Highsec is that it is full of (unnessessary and non-game-benefitial) death-traps that frustrate new players for no reason and that it is way too lucrative for Veterans to grind money easily in almost perfect safety. Which means there is little reason to leave it or group up and explore (and experience) the parts of EVE that make it an interesting, socially driven, mass-multiplayer online game that you like and love and want to stay (and pay) years in.
The “problem” of Lowsec and Nullsec is simply “cynos”. Nobody wants to take an engagement if the opponent can simply open a magic portal any time and just obliterate you in seconds. And the only way to “counter” it is to have an even bigger blobforce behind your own cyno. That is why those systems are either empty for a larger part (nobody really wants to live there) or controlled/dominated only by the big(gest) groups that can escalate at will. Which completely suffocates the liveblood of these areas, which usually comes from small groups doing their daily business, leading to content for everyone.
Unless those two problems are adressed and radically fixed, probably leading to a huuuuge stream of tears from those currently in power, nothing will change for the better.
That is not a problem. First of all, if this is an issue, it is an issue for a very small number of players (whiners, new players, old returning ones who haven’t played since 2010 or something – and only a fraction of these at that). And then it’s an issue only for a fraction of time. If a player can roam around in high sec and nothing will happen to him 99% of the time, and then that one time a month he jumps into something that ends up killing him – that is not a problem with the game. That IS the game!
‘High sec’ is not called ‘Safe sec’. You wanna play this game you have to realize that it’s dangerous. Some parts more, some parts less, but you have to fathom the concept! You have to learn to play it. If a loss of a ship is enough to make you quit, then maybe you should look in the mirror and get your priorities straight. Really, life doesn’t get spoon-fed to you. Part of the fun is getting killed and learning from the experience.
I think this ‘‘issue’’ is so overblown and made into something that it is not. High sec is reasonably safe for new players, it’s been made safer in recent years. So a few newbie cry-babies shed a river of tears on the forums because their ship was killed by EDENCOM or what not – they are in the minority. Most likely grown men behind those keyboards who keep whining about losing a couple of hundred mill. I have no sympathy for guys like that, and, frankly, neither would most of you in real life. This is an adult-oriented game, and if you act like a 5-year-old you’re the one who is broken, not the game.
For the record, I went into null sec in my first 2 weeks in EVE. Back in 2009 it was. I was delivering a scam courier contract (unbeknownst to me at the time it was a scam) there. Went in, survived all the gate camps, only to discover I didn’t have docking rights at the station and couldn’t complete the contract. For f*ck’s sake, I didn’t run home (or to the forums) crying about it. I took the hit and moved on.