They closed that thread before I coult react. I am not reopening the thread, I am making new one about different issue.
Continuing the discussion from The Real Victim of Ganking? The Ganker:
Well, not really. Yes some nerfs and buffs to ships or weapon systems affected ganking. And yes, I listed these in my previous summary. But that wasn’t really aimed against ganking. The result to ganking was indirect and non-intentional.
And while there are clearly intentional nerfs to ganking. I recall none intentional buff to ganking. Prove me wrong please.
Holy moly, are you serious? What absolute nonsense is this. I can’t fathom how can you be logical and reasonable about other mechanics on this forum and so dense when it comes to this.
What else is a removal of former advantage than a nerf? It doesn!t matter how advantageous something was or even if it was exploit. If it was specifically used by gankers and CPP specifically removed that mechanic because of gankers it is direct nerf to ganking.
Also there were two more direct nerfs to ganking that nobody mentioned in that thread:
- bumping limit (previously used to hold loot piňata freighter in place until enough force can be formed)
- inability to board ship as criminal (previously used to gank freighters with less attackers than it would normally need)
These two mechanics were unhealthy and they needed to be removed, but that doesn’t mean it wasn’t nerf. And while you can argue that it is still technicallly possible to keep freighter in place indefinitely (switching 7 toons who would warp scram the freighter every 2 minutes, nobody ever did that afaik and this is prime example of what I was trying to tell - CCP doesn’t need to remove ganking, all they need to do is to make it so annoying that we won’t do that anymore. And they are going in right steps.
Yes I suppose you can say that citadels were buff to ganking. However as I wrote, it was never intented to buff ganking. And unlike the two mechanic above, this actually had a counterplay and it had a potential to create lot of content. Instead carebears cried as much that CCP overnerfed this and removed even mechanic that was possible from the start - ability to dock in stations.
And while inability to dock in stations is totally logical and I support that change, imability to dock in citadels is nonsese. I don’t care about tether, that mechanic is stupid completely, but not be allowed to dock in our own citadels is absolutely illogical and killed player content. And while you can argue that highsec carebears will likely never form a resistance against their oppressors it doesn’t mean it had to be removed like this.