The Real Victim of Ganking? The Ganker

Thanks for the rant but you obviously didn’t understand what I was talking about.

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There’s nothing wrong with this. In High Sec, I can do a 40 jump run just for fun just to explore all of the space. I can seek out new areas and look at what the game has to offer. I can travel from Mimnitar to Gallente, then travel to Amarr or Caldari. Edencon and Trig systems are okay since I have good standings with them. I can take my fastest ship and go anywhere in High Sec. I can choose security missions, sell industry materials, buy ship parts, etc… I can do anything I need to do. I can fly to Jita, grab a new ship, and carefully fly it back home. There are no limits.

In Low sec, I can explore too- maybe do a mission or two, kill some rats, then cloak up the instant I see someone new. Then it’s back to High sec with a cloaked speed run on the gate at 10 AU/s.

Null sec? Forget it. It can be fun in short doses, but like you said- an entire enemy fleet can appear at any moment so unless I’m hiding within the confines allowed to me by a larger corp, there’s no fun to be had. It’s just work work work all the time. Null sec has grown stale and it’s run like a well oiled machine with quotas to be filled. Not my style.

People keep saying that High Sec is too safe because ganking has been nerfed into the ground. Well, 12 years ago, it was barely more dangerous. It was still easy to survive. I explored then too. I’d travel from ice field to ice field just to mine with different miners each day.

As for the “socially driven” areas of Eve, let’s take a look- There’s High Sec filled with miners and gankers and more miners and mission runners… Plenty of people to meet! There’s low sec where everyone you meet wants you dead, and there’s null sec where everyone wants you dead unless you’re in a corporation- then… well, they probably want you dead too.

Wormhole space is a strange enigma. I’m pretty sure the dwellers in there would actually stop to chat with you as long as you remembered to pack enough beer before heading inside. They don’t have a way to restock and thus rely on visitors.

But socializing in Low and Null? Doing that can and will get you killed.

I’ve dipped my toe in Low sec quite a few times- I simply never stay long. I’ve lived in Null once and visited a few times. Hated living there and only had fun during one visit where I was one ship out of over a thousand in two massive fleets and three Titans. The enemy didn’t show up and we left once the Citadel that had been attacked was fully repaired. For the most part, I don’t like Null sec. I never have and I never will. The only “socially driven” area I’ve seen in New Eden is High Sec. There, only a few people want you dead. Most don’t.

You probably think that because you never were a well-integrated part of a group that actually lived outside of HS.

Socially, HS is the absolute worst place of EVE to be in. Because the social aspect of cooperation and working together, creating long-term relations, alliances and projects simply doesn’t exist there. It’s full of people only caring for themselves.

I am part of a very small, but social corporation that is in a very large alliance that spans most of New Eden.

I can warp into an Alliance run mining op and instantly get a fleet invite. I can either bring in my own Orca or enjoy the buffs from another.

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Wow. That explains a lot. :rofl:

I mean, who in his right mind would want to mine in HighSec, boosts or no boosts? Its a pure waste of time and only useful to learn the absolute basics about how to use mining equipment.

When did you guys needed to fight the last time for your resources? Setting the clock to 4 in the night to log in and help a friendly corp saving their home? Risking billions in ships for it, even if there was nothing to gain for you? When did you the last time spend 8 hours in a row hauling other peoples stuff without payment through a heavily camped wormhole chain into safety because your home station was under attack and needed to be evacuated? When did you guys get pinged for alert the last time and needed to form a defense instantly or cover someone so he could save a structure timer or could push back some invaders? When did you guys last run a campaign to invade a system, block it for a prolonged time, sieging the current owner and starve/drive him out so you could claim the system for yourself?

Sorry, those Highsec “we do boring things and inviting other people to do those boring things with us” alliances are drawing a picture of EVE to be boring and unattractive. The real game and the exciting part begins once you leave HighSec.

Maybe at some point you realize that those “HighSec Mass Corps / Alliances” are only made for one purpose: Exploiting the work of their members to make the people in control of the alliance crazy rich.

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Clearly, she is right about what I was talking about.

Ganking has been frequently nerfed.
(Sorry it took a bit for me to get back to you.)

My original post was neutral, neither calling for nerfs or praising ganking. It was just stating obvious facts and suggesting that the way to give ganking more game play was with the pirate faction warfare. And after what feels like a non-controversial statement, I had several people try to play word games with me to claim that ganking has never been nerfed. I get that some hate the ganker with the fury of a thousand suns, but when one’s emotional investment leads one to claim things that obviously false, one needs to walk away from the conversation.

The thing I like about eve is its free sandbox nature. It can accommodate many different game styles. It is really unique in this aspect. Do not allow our personal feelings ruin the best part of this game.

(edited cus I engish gud)

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See? You’re just completely unaware of the entire situation. You know nothing of ores in High Sec. It’s not just Veldspar. I can earn half a billion in just 4 hours of mining. Why do you always assume that it’s just Veldspar and Scordite? Don’t get me wrong- Tritanium is needed in construction and lots of it, but that’s not all there is in High sec. With an Orca and Hulk combo, I can clear out a lot now and make even more money (My alt is almost up to the Hulk). It’s more than enough to sustain everything I do in High Sec.

Haha I’m up at 4am every morning just to get to work. Not everyone has the entire day to devote to this game. I have plenty of social activities in the real world. My game time is on my schedule. I don’t devote all of my time to this game nor do I want to. See? Null sec requires non-stop devotion and I wouldn’t provide that even if I was unemployed with no one to interact with outside of the game. The only schedule that matters to me is my own.

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It has also been frequently buffed.

  • the T2 Shortrange Ammo change gave Gankers +15% damage at point blank range.
  • when initially introduced, they could wait under Tether, being pre-aligned to the gate and Nobody could do anything about. Thank god that has been removed again, but thats not a ‘nerf’, it is just the removal of a former advantage
  • they can use staging stations very close to gates with the undock-alignment pointing right towards the gate they make their ganks on, allowing them to stay docked and in case the scout reports something to undock and instawarp. Something that wasn’t possible before Upwell structures, because NPC stations and POSes usually are way more far away and didn’t allow for such convenience
  • Security tags were introduced to enable them to gank without suffering the consequences of being an outlaw. One of the biggest buffs to ganking ever, you can just calculate the costs for the tags into your gank and you will always make guaranteed profits while still enjoing all the benefits of HS that a law-abiding-citizen would. And its used widespread for exactly that reason.

So, while it is debatable if those “buffs” offset the “nerfs”, the picture to draw that ganking has “only been nerfed over the years” isn’t true.

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Please read my original post.
I never said that they were not.
I am reacting to people playing silly word games to claim that ganking has never been nerfed because one can still gank.

Finally, some words of reason…

Agreed.

I wasn’t explicitly meaning you. Just the general myth that is shared pretty often that “ganking has been nerfed into the ground over the years”. It has recieved both nerfs and buffs and which ones were more impactful is probably in the eye of the beholder.

Whining? They literally just described your entire purpose in the game.. or, lack of. Does it hurt when it syncs in like that?

:joy:

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Encouraging and facilitating anti-player behavior is absolutely bad for any game.
If a kid shows up to a sandbox throwing rocks, do you think the other kids are gonna stay and play in the sandbox?

Now, this kid COULD easily go to the other side of the playground where there are other kids willing to throw rocks and have rocks thrown at them, but they are getting bored too because some kids think its more fun to throw rocks at kids who don’t want to be there for that.

So not only is content pushing players out of the game, usually for good, it’s depriving content for the opposite end of the spectrum as well.

The inability to understand this must be something truly special.

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I have made one long-term ‘‘friend’’ in EVE (as much as someone you’ve only met online can be called a friend) and I met him in high sec. He is also the type of guy who lives 100% in high sec, runs missions and escalations there, and I don’t know where he finds them (some from local) – but he always has some newbie in tow to whom he teaches the ropes and helps out with whatever questions he has. He would very much beg to differ with you that high sec is the worst social space in EVE.

Socially, you are your only obstacle in this game. You can make ‘‘friends’’* everywhere, high sec, low sec, wormholes, null, literally everywhere. It is only dependent on your own openness and willingness to befriend people.


*I put the term ‘friend’ in quotation marks, because I am old school in this matter, and only consider those I’ve met in real life actual friends. So, I personally would call guys met in this game ‘acquaintances’, not more. That’s me.

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