The reasons why player owned jumpgates brings the EVE endgame ( or end of the game ) closer

Yes it is and apparently you dont have enough. I recognize the replacement is for the jump bridge that is part of the POS system. The POS system kept everyone on the same page. Equal power, production and defense capability. The new Upwell system is all about the money. Case in point is the jump bridge vs jump gate.

Jump Bridge 150,000,000 isk
Jump Gate 2,399,999,970 isk

This is a tremendous boost to large corps and alliances and tremendous disadvantage to smaller groups.

The cost disadvantage can be seen at every item and / or aspect for production, invention and research. With the POS system you receive the same bonuses and all parts could be deactivated and moved, or simply offlined. The Upwell system forces you spend more on the rigs than you would on the structure itself. In addition the with changes to the carriers having a base max targeting range of 3,950k vs 432k for the smallest structures. Again great for large groups and really crappy for small groups.

Jump Bridges don’t require a POS in place to run them, so please add in the cost of the POS into your calculations there.
The Carrier targetting range is also true vs POS as well. So can hardly be used as a comparison.

Not to disagree that the cost has gone up, but it’s also not exactly the same features.

On the carriers, yes totally agree with you that effects both equally. But prior to the carrier change it was difficult to beat the 500k targeting range of a POS.

As for the jump bridge needing a POS, yes

Cost of a large Tower 400,000,000
1 month of fuel 537,000,000
Infrastructure Upgrade ~500,000,000

Its been a long time since null sec, but I recall needing some time of infrastructure of Sov upgrade. So all included:

Price tag: 1,587,008,640

Same range 5ly

So if we take that price tag, it’s about a 50% increase in price. Still in the same sort of realm, if you could afford it before you should be able to afford it now, might be a little more expensive but isk earning also has gone up since the first introductions of POS Bridges. So it should be fairly similar overall.

It’s like you have to have a history lesson every few months because some newish poster/player doesn’t know that something already happened.

We’ve been down this road many times.It never works out the way people think it will;

Expected consequences

  • Some alliances will immediately start wanting to look for better space
  • In the longer run, there’ll be more conflicts going on, with more localized goals
  • Newer alliances will have an easier time getting a foothold in nullsec
  • Coalitions will be marginally less stable
  • Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)

What actually happened? Well, the above plus Dominion Sov (itself predicted to “open up null sec to more diverse groups”) resulted in FEWER and BIGGER groups controlling even more of null space.

EVERY.SINGLE.ATTEMPT. to help the ‘small guys’ did nothing but help Goons and their like. Somehow, people can’t seem to understand that attempting to change human nature in this game via game mechanics means is doomed to failure from the get go

Right now their is a player named Malcanis that is sitting back and laughing his backside off at it all…

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Regards to isk earning the nerfing of carriers:

being able to use sentry drones
1 additional drone per carrier skill level
Fighter squadron unit (called something else) allowed 1 addition drone per unit

So 12-15 sentry drones with 2 x carriers 100 mil an hour or a little over 10 billion a month in a -0.2
system

Plus in the past the POS would provide protection to the bridge and any players using it.

Let’s think like CCP. What turns them on? Massive publicity from massive space brawls.
They see the media interest and that motivates them to design EVE to become a big space brawling game.
It’s then an easy step to design EVE to encourage players to become corporate cannon fodder in mega-corps, so that more, and bigger, brawls take place, thus creating huge media interest and a glorious future for CCP, or whoever owns EVE.
For the future, expect more game-play manipulations that help create big corporations, because you need them to have the big fights.

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Nullsec is eventually going to be the next highsec, but without CONCORD. The reason for this is simply that nullsec, which was the “space to colonize” is simply full and done. We’re on our way of getting new space to colonize, so the only logical thing to do is making sure that the current nullsec empires have ways of making sure their empires not only last, but grow together.

There is no point in keeping up the silly illusion that small corps and alliances having a chance of colonizing/owning nullsec space. Some outliers exist, sure, but they’re outliers and not the norm. In general, that train is pretty much gone and now these wannabe future empires will have to wait for the next space to colonize until the circle repeats once again.

Thinking that everything will stay like it was, forever, equals ignorance of how things change over time. There was and is no way of keeping the current system forever. That’s not how colonization works. At some point there are winners who stay for good. Trying to work against that would not help anything, because it would break how things progress naturally:

Small guys own space.
Small guys grow to big fries, or get kicked by other small guys.
Succeeding in defending means that the grown guys grow further.
At some point they’re established enough to stay potentially forever.

That’s why we now have big cities instead of everyone still living in small tribes that just keep fighting each other. At some point it’s all done. At some point some people have “won” and the only way for these empires to die off are bad long term political decisions, natural catastrophies or war.

Catastrophies don’t happen in EVE, and war isn’t really going to hurt the big ones enough anymore. The only other option is giving The Powers That Be a way for making sure that their empire lasts (because that’s just how things progress) until they start making stupid political decisions which eventually lead to their downfall… and that’s not likely going to happen in the foreseeable future. Even if a Big One falls, the other Big Ones will suck up the empty space.

The Goons, for example, thanks to The Mittani, will stay pretty much forever. You can hate him however much you want, but he’s been doing pretty much everything right. All that’s left is making sure everything starts working out and growing together, with petty quebbles that make sure people aren’t getting bored… just like FW for the npc empires.

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