E-war Drone rebalance/Revamp
- Diminishing returns are not effected by E-war Drones
- Increased health with lower resist profile
- T2 have racial specific T2 reist profile - on par with AF
- Rework of E-war ships to benefit effectiveness/range of ewar drones
- Added New Ewar Drone type - Sentry Ewar drones
- All Sentry E-war Drone variants will have -50% HP and effectiveness, but 2000% added range
- All E-war drones can be assigned like regular drones and attack the assigned pilots target
Rework of E-war Drones
SW-#00 Webbifier Drones
- Base range increased by 100%
- Activation proximity increased by 200%
- Web strength decreased by 10% across all platforms
- Base HP increased 33%
- Decrease speed by 12.5%
- Navy Faction variant added - +100% Base HP, +75% Web Range
- Pirate Faction variant added - +75% HP, +75% Web Strength (Requires Min/Gal drone spec 5)
- T2 variant added - +25% Base HP, T2 resistance profile, +12.5% Web Range/Strength
TP-#00 Target Painting Drones
- Base range increased by 100%
- Activation proximity increased by 200%
- Signature Radius Modifier reduced 25%
- Base HP increased 33%
- Decrease speed by 10%
- Navy Faction variant added - +100% New Base HP, +100% Range Target Painter
- Pirate Faction variant added - +75% New Base HP, 100% Target Painter strength (Requires Min/Gal drone spec 5)
- T2 variant added - +25% Base HP, T2 resistance profile, 50% range/strength Target Painter
SD-#00 Sensor Dampening Drones
- Base Range increased by 100%
- Activation proximity increased by 100%
- Sensor strength decreased by 50% current value
- Targeting range decreased by 50% current value
- Base HP increased by 12.5%
- Navy Faction Variant added - +100% New Base HP, +70% Range of Sensor Dampener
- Pirate Faction Variant added - +50% New Base HP, +75% Strength of Sensor Dampeners (Requires Gal/Min drone spec 5)
- T2 variant added - +25% base HP, T2 resistance profile, +25% Sensor Dampener strength/range
EC-#00 ECM Drones
- Base Range increased by 50%
- Activation proximity increased by 150%
- Jam strength increase by 200%
- Base speed reduced by 10%
- Base HP increased by 50%
- -50% reduction in cycle time of ECM jams
- Navy Faction Variant added - +100% New Base HP, +50% Range of ECM
- Pirate Faction Variant added - +50% New Base HP, +75% Strength of ECM (Requires Cal/Gal drone spec 5)
- T2 variant added - +25% base HP, T2 resistance profile, +37.5% ECM strength/range
TD-#00 Tracking Disruption Drones - REWORKED
WD-#00 Weapon Disruption Drones
- Base Range increased by 100%
- Activation proximity increased by 150%
- Base speed reduced by 10%
- Base HP increased by 100%
- Navy Faction Variant added - +100% New Base HP, +100% Strength of Weapon Disruption
- Pirate Faction Variant added - +50% New Base HP, +150% Range of Weapon Disruptor (Requires Amarr/Caldari drone spec 5)
- T2 variant added - +25% base HP, T2 resistance profile, +50% Weapon disruption strength/range
EV-#00 Energy Neutralization Drone
- Base Range increased by 200%
- Activation proximity increased by 200%
- Neutralization Amount increased by 12.7%
- Base HP increased by 50%
- Base Speed increased by 25%
- Navy Faction Variant added - +100% New Base HP, +50% Range of Neutralizer
- Pirate Faction Variant added - +50% New Base HP, +75% strength of Neutralizer (Requires Gal/Min drone spec 5)
- T2 variant added - +25% base HP, T2 resistance profile, +12.5% Sensor Dampener strength/range
This change is a massive bolster to the HP and effectiveness of each of the E-war drones. Helping them to survive combat, and give them some breathing room for activation, while being viable as a use in and during combat for utility purposes. The ability to assign them gives them more play for use inside the current game setup.
Eliminating them from the diminishing returns system allows them to still be viable, but not better than 1 mod unless multiple ships dumped on a single target. 15% web from 5 Warrior SW-300s doesn’t seem like much, but if you have 20 that’s 60% web from drones, flat. And with being able to assign, your drone bunny can be of major use to the fleet directing what goes where.
The sentry addition will also add some limited flexibility and play. While not being as powerful, they offer a significant range bolster to areas such as neutralization, webbing, and longer range jams. Giving more flexibility for larger drone bays to operate.
Added HP and resistance profiles allow for longer on field use, which unfortunately is a current downside to the e-war drones at this stage. Poor health pools and limit range, mean anything with a large smartbomb can almost 2 shot an entire swarm of e-war drones. Resistances will play into effect, as will the range increases to possibly keep them out of smartbomb radius.
while it massively over powers these drones, their limited almost non-existent use in general may be saved with this rather powerful booster but it could also be helped with release of a specific ship built around them
Along side these potential update to e-war drones, there would be a release of a new ship type - Electronic Support Craft (ESC)
These would be racial specific, 1 or each main 4 faction race, and starting with Destroyer and Battlecruiser, helping flesh out that mid section, giving more wiggle room, and offering the luxury of a sizeable drone bay.
Destroyer:
Role bonus: Can launch 50m3 Bandwidth of E-war Drones, normal drones are 25m3
Battlecruiser:
Role bonus: Can launcher 125m3 bandwidth of E-war drones, normal drones are 75m3
Each race’s ship would get a boost to the specific e-war drone component they offer:
Destroyer:
Caldari: 10% per level Strength of ECM Drone, 10% per level Shield hit points of E-war drones
Gallente: 10% per level Range of Sensor Dampening Drone, 10% per level Armor hit points of E-war drones
Amarr: 10% per level Strength of Weapon Disruption/Neutralization Drone, 10% per level Range of Weapon Disruption/Neutralization Drone
Minmatar: 10% per level Range of Web/Target Painting Drone, 5% per level Strength of Web/Target painting drones
BattleCruiser:
Caldari: 15% per level Strength of ECM Drone, 12.5% per level Shield hit points of E-war drones
Gallente: 15% per level Range of Sensor Dampening Drone, 12.5% per level Armor hit points of E-war drones
Amarr: 15% per level Strength of Weapon Disruption/Neutralization Drone, 7.5% per level Range of Weapon Disruption/Neutralization Drone
Minmatar: 15% per level Range of Web/Target Painting Drone, 7.5% per level Strength of Web/Target painting drones
While not fully fleshed out possible option moving foward for a change up to hopefully how the e-war drones work and making them a more viable option in combat over just damage drones.