Thoughts about Quasar

To be honest I’m way to lazy to go and search through fanfest data to find it lol… so I can’t really help you much.

But consider the logic of it if you heard it at fanfest then it was created by CCP which means they have min maxed the crap out of that tech already, so the only way to increase its efficiency is either through new tech or making the current tech more parallel.

Let me use my limited knowledge to try and dig deeper into your idea:

“as I understand it Quasar loads fractions of a pixel instead of the whole pixel, allowing for faster data transfer to create the texture.
could this be a dynamic based off of a players latency relevant to each other?
allowing players close together to get some kind of better quality
while equally causing players further away having lower quality for the benefit of maintaining a better connection.”

A texture is just the color of the object at that point on the object, its reflective details and its light emission details and all that would bowl down to would be the color of the pixel on your screen.
So this is all from your graphics card to your monitor and effects your fps but not your latency.

So your idea is to allow some type of texture desync to players that are too far to realize, but keep it synced to players close enough to see? The problem with this is that ship textures are loaded right at the start and the only thing’s that would influence them changing is things like explosions cuasing light to brighten up the texture on the ship’s and so on.

But that requires knowing exactly when a missile or something is going to land which is determined by the latency anyways so it wouldn’t really have any effect imo.