so, i was just posting in the social hub thread below and it occurred to me that… if you were to have a lot of players in one location, be it on fleet in EVE, in vanguard on a battlefield or in a night club.
would it be possible to take Quasar one step further?
as I understand it Quasar loads fractions of a pixel instead of the whole pixel, allowing for faster data transfer to create the texture.
could this be a dynamic based off of a players latency relevant to each other?
allowing players close together to get some kind of better quality
while equally causing players further away having lower quality for the benefit of maintaining a better connection.
this would also mean in tidi fights, graphics are automatically adjusted to help with the server load (at least in theory)
i’m sure theres some kind of formula or calculation which can be done to determine the minimum viable pixel break down to achieve this.
sort of like
Distance
-------------- = Time
Speed
maybe there is something
Pixels
----------- = Graphical Load
Latency
with some kind of variable for number of players.
as a player who enjoys the the game especially its community aspect, I’d be willing to accept the most obscene & ludicrous level of potato mode if it meant i could be in a 10,000 player battle.
what would also be nice is if these battles were recorded and then rendered and released online for everyone to view, this would also meet the request of the community for some kind of dramatic camera footage.