I saw someone mention an idea for a Thukker’s ship tree but they didn’t really flesh out their idea so I fleshed it out. I focused on defining qualities of the ships and tree itself rather than all of the ship stats
Favor projectile turrets and missiles. Favor speed,lower Sig radius and firepower over survivability. Favor explosive damage.Favor Target painters and sensor linkings. High slots have maximum amount of turret and launcher slots according their high slots. Lvl 4 skill required
Frigs: lvl 4 frig
Cruisers: lvl 4 cruiser
Ecm Cruisers: lvl 4 cruiser with lvl 4 sensor linking and target painting skills
Battleships: lvl 4 battleship
Thukker Tribe Frigate
Traits: 10% tracking speed,10% falloff,5% optimal range,15% missile velocity and 10% explosive missile and projectile dmg
250 hull,250 hull, 250 shield,5 sig radius and 440 max speed
Thukker Tribe Cruiser
Traits: Medium projectile 10% fire rate, 15% falloff,7.5% optimal range. 10% bonus fire rate to Rapid lights,assault heavies,heavies 20% velocity and 15% explosive missile and projectile damage.
1200 hull, 1200 armor, 1400 shield,90 sig radius and 300 max speed
Thukker Tribe Cruiser Disruption Cruiser
Traits:5% target painter effectiveness,+15% strength to sensor link effects, +15% optimal range and +25% effectiveness falloff range of sensor links and
(role bonus) when a ship is sensor linked they have +50% sensor dampening resistance and +20% to afterburner and mwd speed increase,-25% prop mod activation cost, -25% sig radius from mwd’s
1200 hull,1200 armor,1300 shield 100 sig radius and 250 max speed
Thukker Tribe Battleship: 10% fire rate,10% falloff and optimal range to large projectile turrets and 10% fire rate,7.5% velocity to rapid heavies, cruise and torpedos and 20% explosive missile and projectile dmg.
6000 hull, 6000 armor,6500 shield,300 sig radius and 135 max speed