They’ve been nerfed, they are no longer the monster ships they used to be (I’ll set my opinion on the nerfs aside for this post). The extreme penalty for loss of the ship was worth it pre-nerf, at their current level of strength the loss of skill points upon ship destruction is no longer a reasonable penalty.
CCP it is time to end the ridiculous SP loss penalty on T3 cruisers.
The T3 cruiser line was reevaluated in terms of cost, output, and penalties. According to internal data, and community feedback, we have isolated the skill point penalty upon ship destruction as a particular issue with these hulls. We want all players to be able to use any hull they want according to their need, without regard to non-ship-related factors. As such, it was decided to remove this inequality by applying the skill point penalty to all other hulls that utilize a particular hull skill. Shuttles will remain unaffected.
(100% agree as someone who uses T3 ships for PvP that this is a dumb game mechanic.)
Not entirely sure about this…
In some cases, stuff that is total crap is still expensive simply due to the difficulty inherent in acquisition. I would say that cost probably shouldn’t be the driving factor for power. That logic leads to the “ISK-tanking” arguments that the bears use against ganking, et cetera.
I would instead say that the cost of items should be balanced to some degree against how long they take to train for, which is already the case, but only kind of.
If we divide the player base into two main groups (PvE and PvP, or maybe “carebear” and “pirate”), no one can find a reasonable argument for keeping this in the game.
The PvPers don’t want the SP loss because they don’t want their enjoyment of a specific hull to be interrupted for 4 days every time they get blown up, and the PvEers don’t see any benefit in the SP loss because it’s not like if the PvPer loses one of these ships in a fight, they’ll log off for a few days while waiting for the skill to re-train, instead of just using something else to do the killing in the meantime.
It just so happens that the public opinion regarding this gameplay element is universal and bipartisan.
And besides, these ships are expensive and skill-intensive enough that they don’t really need any other drawbacks.
Just like clone costs. That was like one of the best changes CCP ever made, alongside the removal of learning skills.
The extremes to which some will go to avoid admitting to have made a mistake. It’s breathtakingly stunning…sometimes…like now. If this is the route they’ve chosen, it’s best to just dump these ships altogether.
On one hand, I think it’s interesting to have a special advanced ship line with harsher penalties for losing the ship than regular ships. An advanced ship line which is meant for advanced players who have nothing else useful to train, so that these players will always have something useful to keep training, provided they don’t die too often and start lacking the skills to fly the ship.
This mechanism of the T3Cs is interesting, yet the training time can be translated to an extra ISK penalty for loss by using skill injectors. This means it’s better to have a T3C alt with low total amount of skillpoints for cheaper injections, if you intend to fly (and lose) one often. It’s nice that this ship type encourages special dedicated alts, unlike a lot of other ships.
On the other hand, it doesn’t seem like T3Cs are worth the SP loss anymore.
My choice between removing the SP penalty and making T3Cs worth the SP penalty is in favour of the latter. I’d like to see more variety and think the SP penalty is interesting, but should be worth it.
In order to do something like that, one would need either such a lack of intellect, or such extensive brain damage, that it would be impossible for that person to perform the action of getting this game, installing it on their computer, and playing to the point where they reach the ability to pilot T3 ships. If, by some chance, they lost their mental capacity after reaching that point, then it’s highly unlikely that they would remember the password to their account.
I suppose there’s a window of time in which the player is logged in, and then suffers such a mentally-handicapping tragedy before having to log in again, making it possible for them to lose a T3 ship, and then, in their state of shock and stupor, to buy enough injectors to recoup their lost subsystem SP. But the odds of that are so low, that I’d estimate that two consecutive lightning strikes have a higher chance of happening.