Bigger/more expensive is not always better in Eve online. I know that the progression systems of many games result in higher level/more expensive gear being straight up better than cheaper, low level gear, and that this has led to many players having similar expectations for Eve. However, that kind of progression system would work extremely poorly with several of Eve’s other mechanics -namely, the full loot death mechanic, a slow-ass progression system, and no sort of matchmaking.
So, I am glad that different ships classes (including ships that can easily be flown by newer players) can all be good at different things, instead of merely being waypoints before players move on to bigger/more expensive ships. I love the fact that the ships that newbros can easily fly all have their strengths, are competitive, and are able to make meaningful contributions. And even as a vet, I love the fact that smaller cheaper ships can be better at some things than more expensive ships. I don’t want outcomes to be determined by who did the most grinding in order to get the most expensive ship.
It is for this reason that I am adamantly opposed to your changes. As far as I’m concerned, things are working as intended. Titans should be vulnerable to smaller, cheaper ships when they aren’t backed up by a support fleet.