TO Crowd Control Productions, CSM & Eve Community

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Clearly, the recollections of a 9 year old are serious data.

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I am not AGAIN pointing out to any data or any statistical third party links.

I am presenting a problem that is present in the platform in a polymorphic way.

Granted, it’s one of the core issues in Eve Online,
It becomes easily solvable once we have a clear outlook on the modular paradigm of it.

Neither I have said anything that maybe considered “serious”.
I am just voicing my opinion and giving my 2 cents.

Feel free to give your incomprehensible constructive criticism over it

Is also the purpose of your pretend anecdote about being a 9 year old who had interactions with the CSM.

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Regardless of the premise,
All user feedback is valuable :slight_smile:

If you have any problem with the given feedback or the message that is directly addressed to CCP Hellmar, I am up for an debate on where I am missing out.

As I have already discussed most of the faucets directly tied to the subject. :slight_smile:

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And them too indeed.

This is partly why I am referring to eve as a platform rather than a video game alone

Why see eve as a platform?

Why not as a lifestyle?

Or an ideology?

Or an independant country?

Also, can you give me a TL;DR? I kinda glossed over 99% of your message, as you seem to repeat yourself over and over.

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Hi Solonlus,

I tend to repeat myself over and over because I want to stress on the main points that I have talked about.

As a lifestyle, ideology or independent country
That premise comes from the derivative consumer experience.

In corporate, we often use the term platform to refer to a product that has to be expanded upon and delivered to consumers across varying demographics
Steam, Epic Games, XBox etc ;these are all platforms in a general and technical sense.

Similarly Eve as a platform covers beyond most of what the product delivers upon.
For example, Social ties and bonds outside the game.

This is not the technical or correct definition of a platform but in my letter, it establishes the premise for the issue that I am talking about.

Retention is again in many ways tied to delivering the options through which the consumer can derive satisfaction out of the product and there has to be a general level of “addiction”.

In order to ensure that there is continuous usage of the said product.
A good real life example is the case of Pepsodent Toothpaste

Next, yes. To give you a TLDR :-

"Retention is a problem that can be presented in many ways and looked at in many ways too.

To solve Retention, one must take the design of Sandbox in the mind and directly look at what motivates the player to do “this” thing

Once you have figured out that, the rest is solution "

Have a great day

I see Sociology is now just rebranded Marketing.

I shouldve seen it coming really.

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Thats true of any game, though. Any game has the potential to create social ties and bonds outside the game. Even Super Mario 64 has that, because of an active and very popular speedrunning scene. But we dont consider it as a platform, do we?

Well, yeah. Thats like saying “To solve global warming, you must get rid of all this carbon in the air.”

If you tell that to a climatologist, they would say “Wow, thats brilliant. I never thought about that before”.
You’ll say “really?”

And he will say “No, dipsh*t, you’ve basically told me ‘to solve global warming, we need to solve global warming!’ I know that already. If we could remove carbon from the atmosphere we wouldve done it already”.

Your tldr, is basically “To solve player retention, we need to find out a way to solve player retention”.

Great idea.

Im having a great day thanks!

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No.

You are mixing two completely un-related topics
Climate Change is a economical problem.

Again, Eve is a platform. It has evolved from a video game to a platform that spreads across diverse demographics. I will not debate this.

In my last message I said “what makes a player do this thing and why not that thing”.

It is very hard for me to provide a good TLDR of a complex problem but the way this works is how incentives are formed across groups in eve and how an individual level, we can deliver the incentive to the individual newbro so that he can get engrossed in the game.

And once there is a successful delivery of this, how can Crowd Control as a company maintain these incentives on an individual and group level.

Next I talk about how the changes to the game will affect the said incentive.

Because you see, Retention is not only applied to new consumers but to also people who are leaving the game when a specific change is made. The said consumers need not leave the platform unless they are severely disrupted.
Yet they leave.

In relation to all this, I then go on about the nature of a sandbox and how further you can retain and incentive groups.

GROUPS

And again this is not an idea. This is a continuous problem that has multiple sub problems.
When you have little bit free time, do take the time to read it all please :slight_smile:

It was an analogy, thats how analogies work.

No its not.

If we invent technologies that remove carbon from the atmosphere, it no longer becomes an economical problem.

I didnt say im debating it either. But its meaningless to say its a platform, and therefore something that makes it different in any way to other video games, even ones with only-offline content, like Super Mario 64.

Youre making a meaningless distinction.

Yes, and did you think we didnt already know this?

Yes, you need to provide an incentive for people to play your game. Just like you need to provide an incentive for people to work at your company.

Slow clapping ensues.

WHAAATTT???

Are you telling me that there are players that are leaving a video game??? Well that is unheard of!! Even the largest MMOs, like World of Warcraft, surely have ZERO players leaving, ever!

I read it all. I just glossed over it because everything you said was just either repeating yourself or saying basic, grade 1 sociology stuff. Thats why I asked for a TL;DR incase i missed a key point you were trying to make.

Turns out i didnt miss a thing.

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That there are so many questions, misinterpretation, needed clarifications, and detailed explanations tend to make me suspect that perhaps the original “letter” needs a serious rewrite if it hopes to originate any change by CCP. I wonder if any missive from a single player could generate any meaningful change in the first place.

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Okay.

Climate change is not about removing all of the carbon from the atmosphere. It is also a problem which can be looked at in multiple ways.
There is a high economic trade off involved in inventing these technologies.

(2)It is meaningful to say that it’s a platform because I have at length discussed what makes Eve a platform

(3) Again, the TLDR is not reflective of the whole message.

It’s much more than mere incentives. However if I started discussing it, it would be a really long wall of text which you will again gloss over

(4) Okay.
I am referring to the fact that a large amount of consumers stop using the product, not because they are compelled to stop using it but because they slowly get demotivated.

And this demotivation builds up over time.
What contributes to the building of this demotivation is the key to solving retention.

Again, this is not Grade 1 Sociology. I am not quoting Das Kapital or Max Weber.

The problem itself is presented in a modular manner

No. But we can try :slight_smile:

When people try to create
Communication Barrier
where there should not be,
it is obvious that they were not only the ones to create them in the first ,
but, also that they were also the ones to seek to do so in the 2nd place,
and also on third place, how it is that they tried to take advantages from creating and maintaining those
Communication Barrier,
and seek to increase cohesion and control by attacking other’s communication ,
while in fact the amount of damage caused to the communication is more akin to electronic warfare than not.

If you are unable to write a TL:DR, then your letter is too rambling and recursive to adequately and effectively convey your intent. Perhaps you should go back to your communication educators for advice on properly formulating an argumentative paper?

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Oh yes, and no,
Electronic Warfare is not Sociology,
however, since it is related to security and human science,
there is a certain amount of sociology related from other social science researcher related to social issues related to the social systems and the social systems related to those social issues.

ah ah ah.
From who?

How are you supposed to know about the scope of this project or any other projects?