Hello Space pilots o7
My Name is Tirador and im a very enthuisiatsic relativly new player in the World that is Eve.
This Post will be targetting the following points which i think are problematic and feature some solutions i think are reasonable. (Please read everything before you bash me in comments.)
Skill Point System
My background gaming experience is of a competetive nature. Before i started eve i used to play Counter Strike, Dota, Starcraft, Natural Selection and a few other games that are highly dependant on balance and skill. generally i managed to reach the top% in all of those games, because i enjoy learning and abusing game mechanics, including the mental warfare in those games aswell.
Why is that Important you might ask? This is not about boasting what an 1337 Elite gamer i am, but rather painting a picture that i know whats important for a decently balanced game.
I also played through a few of the X titles (X2 the threat, X3 Terran Conflict) when i felt like relaxing while playing a game. Since im almost 99% sure EVE Online is based off of the X Universe (which isnt a bad thing) i wanted to give EVE a try, to see what it is about. After a little over 2 Months of playing way to much eve, i think i grasped the idea and i very much enjoy the Game by ALOT. EVE in general is an amazing experience. That being said, the least focus (and the biggest issue) i see with EVE is the PVP aspect of the game and here is why.
Skill Point System
This is without a doubt the biggest Issue i ve with the actual game. While i agree that you shouldnt be able to do everything from the start, i also think waiting literally months just to get the magic 14 up (which are needed for pretty much everything) and then having to wait for up to even YEARS to fly ships, this is the biggest turn down for new players.
Currently, the progress in EVE is way to slow and prevents people from enjoying the game. Plenty of other MMO’s have figured out, that the best way to ensure a player sticks to a game, is by making his playtime worthwhile and connecting his progress to his active playtime via XP Points usually. This concept is great and should be implemented into eve aswell.
If you are like me and want to get into PVP mainly, there is not much sense in doing so unless you have max CPU/MW and at the very least t2 gear.
Just to give you an example, in my 2 months of playtime i spent about the first 6 weeks of it exploring, which made me a total of around 30b, which i almost exclusivly spent on SP and replacing ships i lost, netting me around 13,5m SP so far.
Now you might think, “well, looks like you found a way to get SP faster grinding the game” Well yes, but during those 6 weeks the only kind of PVP experience i ve gotten is killing other defensless explorers, which i dont consider to be PVP and also i didnt gain much actual PVP experience. But the only way to make a decent amount of money as a newbro is exploring, since ratting and mining dont really pay off overall and are also very mundane, boring things to do.
My Idea to fix this, would be to let go of the 20 year old suffering mentality and embrace a new SP system that evolves around XP points, maybe like Skyrim did. Reward people for playing the game, rather than punishing them. This will attract new players aswell, which the game desperatly needs to survive for another 20 years.
This is a feature i absolutly think has no reason to exist in NS space. As of right now, the safest space in New Eden is Nullsec. Simply because everyone instantly has intel 10 systems ahead of your mining/ratting Position, making it almost if not totaly impossible to get a gank off unless the potential target is afk/has a stroke/is dead. They will just dock up the second you come close to their System, or at the very least enter local. This doesnt exclusivly apply to NS, but rather to all Systems with local.
How to fix?
from a lore POV Highsec having local is totally fine, these Systems are 24/7 being monitored and therefore it makes sense they have an active Update on who is in them.
Lowsec? These Systems should have a delayed updated local. There is in generall less security, therefore data might be missing, delay to update of local by 1-2 minutes, so people arent instantly warned and actually have to use D-Scan to not get ganked.
Nullsec? NO LOCAL. It doesnt make sense that local even exists to begin with. WHO is providing this information? My idea would be, Turn off local completly, place npos that can be hacked/or occupied which scan the System on a certain timer and maybe also informs them if there is a fleet of a certain size (for example, it doesnt show a total number but rather 10+ up to 29 players, then 30+ up to 100 players)
This would massivly increase the amount of actual MMO content in null, since it wouldnt consist of only big corps blopping everyone 5:1 the second they see a neut in local. It would also make PVP more attractive for small fleets up to 9, while making nullsec ratters/miners actually lose their Ship more often than once in a blue moon, reducing inflation.
My issue with wapring is, that it pretty much only allows for PVP at gates. 90% of the time, pvp happens at a gate, because there is literally no other way to catch someone, because warping removes to possibility to do so. u go from a-b, no risk. (yes bubbles, but also only happens at a gate.)
This also limits the game ALOT. Just think about the amount of content we would have, if People actually had to travel and for example, hire guards to safely reach their destination.
What do? warping seems to be the EVE version of speeding up the game in the X series.
Now, ofc you cant just do that, since its a multiplayer game, BUT you could shrink systems.
The solution would be to REMOVE warping from the average Ship, while also shrinking the total system size, so its reasonable enough to travel without warping. Just think about the amount of content we would have IF you can catch some big haulers. They would hire people to protect them, we can shoot them, if we win we have a loot pinata, nice.
Add actual content to the systems, so its reasonable for more than 5-10 players to actively do something while they are in a system. as of right now, content in one system is done way to quick and leaves no desire to stay for longer then a few minutes, unless you are alone in there. Make traveling in EVE an adventure. (shuttles for example could be an exception, they can still warp, but have no cargo at all) so you can still reasonably switch systems. maybe set up jump bridges in HS and even LS.
This is a quick one, remove it. no other reason for multiboxing to exist than CCP needing money. A problem that solves itself once they attract more new players. Multiboxing activly removes the MULTIPLAYER aspect in eve, and pretty much everyone that has been playing for more than a few years has up to 35 accounts (the most i ve seen so far atleast) which is just ridicoulus.
having an account simply to exist as a cloaked eye in WH space for example, to warn you when someone jumps in REMOVES content and is by definition effectivly cheating imo.
Remove it, stop supporting it, its very unhealthy for the game.
This is another big one. im gonna say something very controversial, but deep down most of you will already know it - EVE PVP doesnt take actual Skill. it does require “some” skill, but fights are usually decided by rock paper scissors, leaving little to NO counterplay. While some might say, well yes this is how this game works, its very frustrating to play this way.
as i mentioned at the start i LOVE competetive games, EVE is not one of them. pvp usually consists of 1.more numbers 2. better skills 3. getting “lucky” to not being forced to fight something u cant manage.
with those 3 points alone there are a few issues already, let me elaborate.
1.Numbers. lets say you do a small ESS fleet with 8 cruisers, i ve had it happen most of the time the “natives” just drop the same amount of marauders on you. very boring, no fun to fight since its unwinnable. (not being salty here, just stating the obvious)
you could, for example, introduce certain battlefields (like FW spots) in nullsec. some may only allow for 1v1’s up to a certain ship type, others may allow “teams” for example u can choose team a or team b which both have a capacity for up to 2/5/10 player. This would allow for actual GOOD fights, instead of perma blopping people that just wanna have fun in PVP without joining a big corp and being a “F1 monkey”, which imo is the most boring thing.
better skills (we already talked about it, bad design by default)
if you enter null (which should be a lategame pvp funzone) enemys will, as mentioned before, have intel and just pick ships you have almost no chance of winning with increased numbers.
Very boring pvp design for everyone.
in general, eve pvp is way to costly for anyone without a decently setup up afk multibox farm. Since even if you manage to magically get a good fight in null, they ll just send reinforcements until you lose, making it very unrealistic to get out with the loot you earned, effectivly rendering good pvp plays with always a negative isk value, not a good design.
Nullsec corps have by default an unfathomable amount of isk, so they dont really care if they lose like 1k cruiser, they ll just replace it by afk “players” aka botters. in general, nullsec corps lose way to little, but i ll prob make another post about the enirety of nullsec.
This is all for now, please let me know what you think
Fly safe o7