I am aware of agents and have used them before its not ideal, the tracking device would give you route data or the live data as opposed to the agent, which only gives you where the target is at any given time. which is delayed.
Mission hunters could easily sit outside major mission hubs and fire these on unsuspecting mission runners, then just follow them and warp direct to the mission site without needing combat probes.
I think that level of ability to just warp to the probe is way too strong.
So unless the targetted ship has a way to know that they are carrying a tracker, it’s a bit unbalanced.
mission runners would still see the agressor ship arrive at the mission gate so that gives plenty of time to fanny out of the mission site. tbh mission runners have to much protection as it is.
Not if they are in the site. They’ll see them land in the site. That’s the first they’ll see.
I’m all for aggression, but the proposal as it is, is too OP.
From a Level 5 mission perspective, many don’t even have gates, so the aggressor can just warp straight into the site without probing the mission runner down. That makes things very unbalanced in lowsec.
Not sure about the warp thing, but a general tracking device essentially functionally identical to a locator agent might be fun. Perhaps it would be faster and cheaper than an agent, with a more sci-fi immersive UI, and maybe could show you a 1AU circle or whatever on the system map if you are in system with you. The trade off being you have to get within a short distance of the target to attatch it and they could detect it perhaps somehow and even learn your name.
Not sure of the details but the general idea I like. +1