Please increase the Player Driven Content and Interaction in this game. The more players and Player Content, the better. Please increase the Power of a Main, instead of relying on annoying alts and additional accounts.
Currently for many years the Max amount of Available Market Orders has been 305 :::
5 (Default) + 20 (Trade 5 x 4) + 40 (Retail 5 x 8) + 80 (Wholesale 5 x 16) + 160 (Tycoon 5 x 32)
Please modify the Default and Skills so that it is :::
Default - 10
Trade - 5
Retail - 10
Wholesale - 20
Tycoon - 40
New Market Order Max Total = 385, up from 305.
As you can see this is nothing radical, and increases Market Trade and Player interaction. More Trade & Flow of Goods = More PvP!
Also please Buff Contracts. The Contracts system is later going to need a major Quality of Life update and Overhaul because it has been long neglected. The Contract Hauling System is especially vital to the game for player interaction and ebb & flow of goods.
Max Available Number of Open Contracts = 21
1 Default and 5 x 4 Contracts Skill
::::::
Please buff contracts to 5 Default and 5 x 5 Contracts Skill = 30 new maximum.
This is nothing radical and increases player trade + interaction; and power of the Player. More Contracts = More courier contracts and Blueprint trading.
I see the market order suggestion is reasonable for the few that actually max out their orders. The contracts shouldn’t really be needed though. I feel that if you’re going to make a mass of contracts it would likely be under the guise of a Corporation and not an Individual. But that’s just my 2 cents.
There is about 16k (sixteen thousand) different item types in the game. If I want to create decent competitor for Jita 4-4, will be nice to have all of them on this Jita-competitor market.
So I propose not 64 per level, but at least
16000/3 ~ 5.3k per toon
5.3 / 5 ~ 1,1k per skill level
lets say 1024 will look good enough
as i know, there is no explanation for existing order limit
the only one i assume - order limit exists by server performance reasons
but, if there is only performance limitation I could imply any logic for order limit, e.g. “one account (three characters) should be able to cover whole market”
I don’t see any need to increase contracts as you can always use Corporate Contracting. My trade alts all have Corporate Contracting V so that adds another 50 (?) public contracts per character and you don’t need an office to use them.
As to market orders I’m a bit ambivalent on that. Adding more order slots potentially reduces the number of accounts but it does add more liquidity to the markets.