Triglavian marauder and strategic cruiser

I would like to see a triglavian marauder and strategic cruiser added to the game.


  • Precursor Battleship bonuses (per skill level):
    10% bonus to Supratidal Entropic Disintegrator optimal range
    10% bonus to Supratidal Entropic Disintegrator rate of fire
  • Marauders bonuses (per skill level):
    7.5% bonus to Armor Repairer amount (both local and remote) (or maybe a 4% bonus to all armor resistances instead)
    38% reduction in bastion module remote repair impedance (at level 5 this would make the ship receive double hitpoints from remote repair like a normal marauder would on local repair)
  • Role Bonus:
    100% bonus to Remote Armor Repairer range
    75% reduced Energy Neutralizer capacitor need
    50% reduced Remote Armor Repairer capacitor need
    75% reduced Smart Bomb capacitor need
    100% bonus to Supratidal Entropic Disintegrator damage
    70% reduction in Micro Jump Drive reactivation delay
    Can fit Bastion modules

Strategic cruiser:

  • Precursor Defensive Systems bonuses (per skill level):
    bonus to all Precursor Defensive Systems effectiveness
  • Precursor Offensive Systems bonuses (per skill level):
    bonus to all Precursor Offensive Systems effectiveness
  • Precursor Propulsion Systems bonuses (per skill level):
    bonus to all Precursor Propulsion Systems effectiveness
  • Precursor Core Systems bonuses (per skill level):
    bonus to all Precursor Engineering Systems effectiveness
  • Triglavian Strategic Cruiser bonuses (per skill level):
    5% reduction in module heat damage amount taken
    10% bonus to nanite repair paste repair speed
  • Role Bonus:
    99% reduction in Scan Probe Launcher CPU requirements
    Rigs may be removed from this ship without being destroyed
  • Possible subsystems:
    • Propulsion Systems:
      Interdiction Nullifier
      Subsystem similar to Legion’s Wake Limiter
      Subsystem similar to Proteus’s Hyperspatial Optimization
    • Offensive Systems:
      Remote repair system similar to support processor, bonus to mutadaptive and normal remote reps
      Disintegrator subsystem with bonuses to smartbombs as well
      Neuting subsystem
    • Defensive Systems:
      Covert reconfiguration
      Buffer system
      Active tank system
    • Core Systems:
      Nos system
      Capacitor system
      Targeting system
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You really don’t like player owned structures huh.

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400% bonus to armour resist mod boosts. If this takes it to over 100% resist then normal damage heals me instead.

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Might be interesting if one or more of these ships had a role bonus for the number of abyssal modules fit to the ship.

that’s a good idea, maybe it could be +4% resists or +4% armor hp repaired per abyssal module

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Actually any damage will kill him in 1 blow.

This is a bug =)

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