As many have seen we’ve had another three T2 ships added to the Trig shipline.
We had the T2 logi Cruiser released early on, and not long ago the Assault Frigate, Command Destroyer and Heavy Assault Cruiser. Most already expect the T2 Command Ship from the existing T1 Battlecruiser, no brainer there, but the Leshak Battleship will be interesting.
First the Black-OPs version should be no issue, as these tend to be the T1 version with Cryos and Cloak bonuses, most of the ship stats are very close to the T1.
But the Marauder will be interesting, as most reduce the T1’s versions weapon mount capacity by 1/2, but allow for huge bonuses to those 4 weapons, how and one disintegrator be reduced any lower in number?
Only way i can see it working would be to remove the default 100% bonus to Weapon damage, while maintaining the standard role bonuses of the Marauders and the Trig faction ship role bonuses.
But this then leads onto what should be the Marauders bonuses (per skill level): and for that matter the Precursor Battleship bonuses (per skill level): bonuses be?
The Paladin has;
Amarr Battleship bonuses (per skill level):
5% bonus to ship capacitor capacity
7.5% bonus to Large Energy Turret optimal range
Marauders bonuses (per skill level):
7.5% bonus to Armor Repairer amount
5% bonus to Large Energy Turret damage
The Golem has;
Caldari Battleship bonuses (per skill level):
10% bonus to Cruise Missile and Torpedo max velocity
5% bonus to Cruise Missile and Torpedo explosion velocity
Marauders bonuses (per skill level):
7.5% bonus to Shield Booster amount
10% bonus to Target Painter effectiveness
The Kronos has;
Gallente Battleship bonuses (per skill level):
5% bonus to Large Hybrid Turret damage
10% bonus to Large Hybrid Turret falloff
Marauders bonuses (per skill level):
7.5% bonus to Armor Repairer amount
7.5% bonus to Large Hybrid Turret tracking speed
The Vargur has;
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
10% bonus to Large Projectile Turret falloff
Marauders bonuses (per skill level):
7.5% bonus to Shield Booster amount
7.5% bonus to Large Projectile Turret tracking speed
Personally would love to see an optimal range bonus add to the default rate of fire and damage bonuses, but the fourth one not sure on, maybe tracking bonus, or something like the HAC bonus to Disintegrator maximum damage multiplier bonus, there are a few options.
Anyhow interested in what others would look forward in seeing CCP release as the T2 Trig Battleship.