I’ve been testing a couple Alpha characters during the Crimson event. All 3 turret types (Energy, Hybrid, Projectile), Medium turrets. No tracking/range modules, relevant skills trained to 3 or 4. Using ammo that gives roughly 12-14km Optimal and 11-16km Falloff, depending on the turret/skills/ship combo. Cruiser targets.
It used to be generally accepted that at Optimal + Falloff your hit rate (assuming tracking was sufficient) would be about 50%. (At least that is the way I recall it, let me know if that is wrong.)
At Optimal plus 1/2 of Falloff you expected to hit around 75% of shots. In this case, that means I should -start- hitting at around 26km distance, and hit fairly often at around 19km, and be hitting solidly at under 15km.
What I am actually seeing on all 3 pilots is I hit nothing at all until the range closes to about 16-17 km, and I don’t hit ‘often’ until the range is roughly Optimal + 2km (this on a gun with a 12-16km falloff).
The guns are generally the second-highest T1 meta.
I was just wondering if the accuracy formula has changed, or perhaps something odd about the Blood Raider ships, or maybe I just need to do more testing.
If anyone else would care to actually test their gun accuracy at ranges beyond optimal+2km, feel free to share your results!