Tweaking "Starbases" be more useful!

Hello,

Starbases are old-tech and have slowly been replaced for the last 10 years. But I do still believe they have a spot in the game because they are still there and could still be fun to use instead of using the new tech.

First off it’s time we clean up what’s in the starbase sections! Anything that says “disable by concord” should be removed from the game.

  • Compression Array
  • Moon Harvesting Array
  • Complex and Simple Ractor Array
  • Silo Arrays
  • System Scanning Array

Removing solar system “restrictions” and the need for the Ihub system of some modules to help create a more fun system of creating combat for these benefits in any solar system. For example, being able to set up a jump bridge network in 0.4 to 0.1 or 0.5 to 0.5. But with a limit per solar system, this could in fact cause other parties to want to blow these Arrays up. The only limits would be you would not be able to link between low sec to empire or empire to low sec. Next, the Cynosural System Arrays would not be allowed in the empire but limited to 0.4 to 0.1.

More to come!

POSes don’t need tweaking. You just need to be more imaginative in their usage.

They are still a very useful system, once you drop the attitude that Citadels are somehow better because they’re a different system.

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POS’es are the the sand in most players eyes, if you just mention that you use/have one, everyone is like “those are old” … not realizing that this very fact makes them a truely useful asset.

we run posses in systems where you cant even deploy a MTU, that gives you an advantage.
as example, no competition for industry tasks, and other things.

There are some things that are anoying, like the Alliance-use is kinda buggy.
alliance members can’t use Component arrays and can’t anchor own ones either (even if they do have the permission to do so) thats a bit a anoyance, but besides of that, Poses are still just as OP as they were on day 1.

not to mention that poses are usually cheaper if they complete multiple tasks. as the fuel requirements are based on the power generated, and not on the modules attached to them.

Highsec Wardecs, not a thing, if someone wardecs you, you just pack it up. instantly invalidating the war, nothing the agressor can do about it.

20million EHP condom for your Lowsec moon-ore Orca ? no problem, a POS can give you that out of the box.

parking your JF in Null, again, no problem, all you need is a POS.

spending years in WH space … good luck keeping a Citadel for longer than it’s anchoring timer :wink:

Those sticks have a million and one use really. even in the state they are in right now.

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I like the idea of being able to setup mini jump-gate networks in high-sec.

Structures have been a fairly huge disappointment. At least in high-sec, anyway (but maybe they were never intended for high-sec).

well my comment about the anchoring timer was related to J-Space, but yes you are right.

a Structure in Highsec only makes money if a huge number of players actually use it, which in turn, will destroy the cost index of the very same system. refineries are a “upgrade” for Mining corps that actually can turn a profit, even if they are destryed from time to time, so running a mining corp, the natural next step is to have a t least 4 Athanors, as they will pretty much pay for themselfs.

Citadels, yeah, not sure what they application is, a Astrahus is pretty cheap in operating a Clone Bay at 3.6mil/day.

Basic manufacturing a POS can do that much cheaper than a Engineering complex, (396 Fuel block vs. 192 fueld blocks a day) )and safer if in highsec (as you can just pack and leave on a wardec), sure you lose the bonuses, but if its just a big copy-shop who cares :wink:

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I think the original idea was that they would replace the POS at some point (speculation on my part from what I remember back then), but it’s been what - 6+ years - and they really haven’t changed much.

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The whole idea is just to have fun with them until CCP replaces them, but until then just Tweak the code, and let’s have some more fun with them!

Why would CCP replace them? This bullsh!t makes zero sense at all.

Just because you can’t see they’re still holding onto to most of their original usage doesn’t mean CCP is going to remove them. Literally all they lost was a few production metrics and the ability to mine moons. Your view of Eve is extremely limited if you think they’re useless because of this.

Indeed they do and it needs absolutely no changes for that. Mostly because they are superior to Upwell Citadels in many ways and actually come from the old days when the design ideas came from people who understood and loved their own game, so they made well-thought design decisions.

Citadels on the opposite have been designed in the worst way imaginable, it somehow feels like there was a contest among the developers about “how bad can we possibly make them” and when they had a huge pile of really terrible ideas on the table, they picked the worst ones and actually built the structure design around these. Or they just listened to what the nullsec block leadership people told them. Either of those.

MCGA - Make Citadels Great Again.

true that,
the anchoring alone is a nightmare, the timers alone make Citadels just Pinatas in Highsec.
(unless you have a tripple digit player army, mercs just gonna come for the core, as its a guaranteed payday)

in j-space you gonna be stuck for a week just to take it with you, which makes nomad-life almost impossible or become a massive drag.

poses do not have this issues.
but hey its like 7 isk cheaper and 4 minutes faster to manufacture in a raitaru, that must be the golden key … haha

our corp has a Raitaru as home base … but there is also a stick right next to it, as many activities are just far more flexible, faster and fun doing it from there.

things like sharing ships with random players that join your fleet, having a centralized drop-point for loot/ore or whatever. impossible to do unless you have a jainator alt that hands out the stuff or you make contracts, with a POS you just give them the password and say “go get ship xxx and meet up”

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Would be interesting to see how structures could be improved. Still waiting on the long-rumoured small structures…

Not gonna lie, you had me at tweaking…

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I used to think they should just copy the Capsuleer outposts from echoes, but now we have Skyhooks. Wouldn’t be mad if the just updated POS with trig and Eden turrets and added something to work with the new moon drills.

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I honestly don’t see POS being buffed - but stranger things have happened, I guess. I think the idea at some point was to phase them out and/or possibly replace them - but I’m not sure where the thinking changed or why - or if this has simply been drawn out.

I can’t believe it’s been close to a decade now with little to no iteration in structures. Which is really too bad, as I think it’s a huge missed opportunity.

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Not gonna happen, they won’t touch that code ever, except maybe disabling more POS mods in the future.

Structures are exactly as the big groups want them. Why should they be changed? Small/medium independent groups aren’t supposed to have them (for long), at the top, nobody wants competition, the ISK must flow.

Are they though? I though the idea with the medium structures was in fact to appeal to small/medium groups…

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They are for now. Easy to setup and easy to take down but not so easy to shot down haha.