How do you mine in an orca with combat drones out?
What HS rats that arent diamond rats exist that you need combat drones for anyway?
How do you mine in an orca with combat drones out?
What HS rats that arent diamond rats exist that you need combat drones for anyway?
Fair, added it to the book.
Thank you
m
The only mining drones that an Orca cannot use with combat drones out at the same time are ice drones, since one of those consumes the whole bandwidth. Normal ore mining drones - you can mix and match with combat drones as you see fit.
Yeah, but the point is that this change doesn’t actually prevent that.
Even as it works currently, OP would need to be paying attention to the game in order to launch Combat drones before NPC rats aggress his Orca for his Combat drones to automatically attack them. Unless he’s doing something sub-optimally, like mining with 3 and leaving 2 Warriors just idle the entire time on the off chance an NPC can spawn. And given that OP would need to be paying attention, at worst, this change just means he spends like 25 seconds locking a Frigate before going back to his low-attention gameplay.
The types of rats that appear in belts where he can low-attention Orca mine are nearly exclusively Frigates only, (save Triglavians, FOBs, etc.) which don’t even do enough DPS to threaten his Orca’s passive shield regen. So it’s not even an actual issue, let alone one that is substantially impacted by this change.
He’s threatening to quit the game over something that barely impacts him, and in the cases it does impact him, he would already be paying attention to avoid it anyway.
I was merely correcting an error of fact, not agreeing with the original proposition. The only impact this change has on mining is, as I pointed out above, a possible disadvantage to the Venture with its dreadful sensor range and poor defences. No impact on Orcas, or even, to my mind, barges and exhumers.
Fair point.
Though as I say, unless you want to take on Diamond Rats, an Orca isnt at threat from belt rats.
Edit: ah I see thats been addressed already, nm, ty.
If I am solo HS mining in my Orca, I will usually put out one combat drone and four miners, not because the rats are a threat but because one might as well kill any that come along. Now, at the moment, said combat drone will probably auto-engage any rats that show up, before I can manually target and command an attack, but that is because the Orca’s lock speed is so awful. Will my Orca now be threatened in the extra twenty seconds or so, following this change? No.
Orca isn’t, but do me a favor, check HP of mining drones, and tell me how long will those live when a few 20-30dps frigs get on them. And if you don’t kill the rats, they will eventually go for mining drones.
So what? Either draw them back to drop combats, or just spew Mining Is, or do like the guy says and have a 4/1 ratio of Miners to Combat.
Belt rats do not kill mining drones within the lock time of an Orca, and if for some fluke reason they did, or you wanted to lock em up like after this, fit SEBO. Orca tank is hardly going to suffer that much with boosted sensors.
In my 6+ years of playing EVE Online, my mining alt has never had its Mining Drones attacked by NPCs, despite going afk for hours upon hours at a time.
And when you say “they will eventually go for mining drones”, the correct answer for the player is “he should eventually lock the NPCs and kill them”.
Indeed, the only time I have lost mining drones to NPCs was to the pre-Invasion roaming Trig recce groups that came out of Emerging Conduits. They, and they alone, could appear very fast and went straight for mining drones, sometimes before they could get back to the safety of the drone bay. Otherwise, never a problem. Of course, that is because I would never mine AFK for longer than it takes to answer a call of nature…
Sebo is unacceptable for hisec Orca, because ganktards exist. The only way to fly Orca in hisec is max tank.
We will most definately have to agree to disagree on that.
…at which point npc frigates do not pose a risk to either the orca or drones…
Since the ultimate purpose of this change is fighting against isk inflation (I guess). You guys can work on the issue directly but not nerfing normal players again. We all know this change will affect normal semi-AFK player, and adds more advantages to bots, this inevitable encourages normal players to use tools help them avoid tedious target locking and F key pressing.
But I have a great idea that may can reduce the isk incoming of botting/or punish them, encourage more PVP activities, make semi-AFK player more active, the most import part is helping reducing isk inflation greatly. @CCP_Paradox
Here is my solution
change the current bounty system. Make bounty not paid directly to players’ wallet. The players need to collect proof, like dog tags, from NPC pirates and turn into ENCORD NPC station to get paid off, like ESS isk check.
How to make this change in compatible with ESS? This is quite simple. The isk goes into ESS stay the same. Player still get paid off every several hours. The rest isk will goes into bounty proof items and players need collected from NPCs.
PROS
It sinks more isk to the system. So, the player at least needs to collect wreckage and transport those bounty proofs to NPC station to get paid off. During transportation, players can get killed and part of the bounty proof items will be lost during this PVP activity. This is another way to sink isk back to the system and further reduce the inflation
This will punish bots, since player need to collect bounty proof items, bots cannot just ratting they need to collect wreckages, and do the transportation.
It encourages PVP, because the bounty proof items can be taken away by other players during PVP. Now hunter players are more motivated to engage people not only in ESS but also in Anomalies.
The most important is it doesn’t change the current players style, so it causes much less damages to the existing player base. Semi-AFK players still be semi-AFK but they need to be aware the hunters more and manually collect bounty proof items from wreckages and stock them safely back to stations before transporting them to NPC station to get paid off, otherwise if they get caught and lose all the bounty proof items in their ship cargo.
It doesn’t make the null space emptier. Null sec ratting is still profitable and not as tedious as what it will become after we have upcoming Drone aggression changes. I am in one of the biggest alliances, as far as I know many players are considering to do missions to replace ratting in null space for isk. That means they will spend much less time in null space. Null space will become emptier. So those null space PVP players (hunters) can’t find ship to shoot, they properly leave the null space or leave the game.
It creat a isk buffer for the current economy system. Since isk is in the form of bounty proof items, it takes time to cash out.
CONS
More development work. I think it worth the effort considering so many pros.
It may introduce isk spikes to the system. If people stock the bounty proof item and cash them out in large amount. But this can be easily solved by add expiration time to the bounty proof items.
This change may be not new player friendly. It may only be apply to Null space. In High sec space, for low value bounty target, mojority bounty can be still paid direct to players. For high value bounty target, split part of the bounty into bounty proof items part paid directly to player. So it can help new players learning this system. This part need some tuning to make it new player friendly.
If you guys like this idea, please click like and let CCP dev team see my post. Thanks. (Please pardon my English.)
what?
Just finished the edits. Thanks.
Please don’t take the sentence out of the context. Actully, AFK players pay much higher price with this design, they will lose all the bounty, it could make their AFK play styles meaningless.
“Semi-AFK players still be semi-AFK but they need to be aware the hunters more and manually collect bounty proof items from wreckages and stock them safely back to stations before transporting them to NPC station to get paid off, otherwise if they get caught and lose all the bounty proof items in their ship cargo.”
So if this is to combat bots…
i am really, really wondering why this game has no real anticheat programm requirement?
This is a pretty informative discussion of the subject: https://www.reddit.com/r/Eve/comments/k3xr9h/we_were_trained_to_hate_these_changes/
TL;DR: we should definitely blame CCP for letting farmers think that they’re entitled to piles of ISK, but we should not let that get in the way of fixing the problem.