- Base Fuel Consumption Only
- Base Fuel Consumption & ISK
- ISK Consumption Only
- Flat Rate, Regardless of the Number of Structures Present
- Indexed Rate, Similar to Industry or Research…The More Structures in a System, the Higher the Cost
Simple: Structures should consume fuel regardless of fitted / online modules.
If the structure runs out of fuel, then the modules, teathering, and ALL invulnerability timers are lost. Thus you could remove a structure in a single sitting.
This is the mechanic currently in place for POS so it makes since.
Complex: Systems are given a “Station Index” and stations consume ISK to stay on-line…similar to industry or research indexes.
If a system only has one structure, then the index is low. If the system is crowded, then the index is high and the amount of ISK consumed by all stations increases.
Larger structures increase the index more than smaller structures.
Increased competition for the same skilled labor drives higher wages.
Old Forum Post: https://forums.eveonline.com/default.aspx?g=posts&t=522258
Edit: if you prefer the “no change” option, please reply to this thread with “no change.” This way we can track that data until the option can get added to the poll.