My understanding is that the new changes with the “inactivity” mechanic mean that any Upwell structure that is destroyed in an “inactive” state drops all loot and doesn’t have safety.
I understand why it was implemented (to fix another screw-up, the structure spam) but from where i stand it is just a new screw up on top of it.
The original mechanic with POSes that this mimics (no fuel) did only punish the owner (for the most part). This punishes everyone that uses the structures services, and there is zero transparency for third parties about risks.
For all i know, someone could setup a bait azbel, let people store stuff and then destroy it themselves. In many cases the cumulative value of stored goods in some structures vastly exceeds the value of the structure. Any usage of small structures should be a big NONO from this point on for anything remotely valuable.
It is not only that this sets ups a really bad incentive and risk profile for third parties. It is also completely intransparent whether your goods are safe at any given time.
Lets assume you need to run a long term job > 40 days with something valuable. At best you could use one of the huge Sotiyos, hoping that the owners don’t realize that the cumulative wealth vastly outstrips the value of their own structure.
I don’t claim to know a good fix towards structure spam, but if this is the implementation, this isn’t it.