Due to the game’s default system, IDsare only displayed in English, which isreally hard for players outside English-speaking regions to accept. Basically,you have to recognize users by theiravatars, but that’s also pretty tough.The guild gives each player a title intheir native language, but you can onlysee it by clicking on the avatar. So, thesuggestion is [players can set the guildto display titles instead of default IDs],which would make it easier for playerswho speak the same language torecognize each other. If possible,having a built-in translator in the gamewould also be a super simple andpractical tool for this day and age.
After setting it up like this, it’s reallyconvenient for players in the samelegion. You don’t have to worry aboutnot recognizing your teammates orforgetting their names anymore. Moreimportantly, it doesn’t affect the originalIDs at all, and non-legion players willstill see the default IDs. Of course, itwould be perfect if the IDs supportedthe client’s default language.
I’m inclined to agree. I think it’s important to keep the Latin names the default and most visible, simply because the majority of players can read them and having a name in Chinese would make you basically anonymous to the majority of other players, but it would improve usability for many players if they allowed us to use Cyrillic, Chinese, Arabic etc to set a secondary name (or to put a display name for RP in English, even). Your proposal to do this through corporate titles works, but I’d rather make it a per-character setting instead.
Nicknames are really important. Players can freely choose to show their original ID or nickname, but of course this only applies to legions or alliances.
No, absolutely not. It’s an important part of EVE’s culture that your earned reputation carries consequences. They don’t let us buy renames for PLEX (nor should they), and they won’t let us change our names for free.
Displaying a custom title in chat in addition to the persistent latin name would be very good. But it is important that the persistent latin name continue to be shown, because while most players can read latin and cyrillic characters and assign sounds to them (even if most non-slavic players will assign the wrong sounds to some cyrillic characters), very few players are able to do the same for Chinese or Arabic. Characters with display names in those languages would essentially be anonymous to the majority of the playerbase if you let us toggle to show only the display name. Imagine if local in a system you entered had five characters whose names you can read, and three more whose names are 𒀭𒈾𒁲𒉈𒀀𒀾, 𓀐𓀑𓀒𓀓𓀔𓀕, and ᎰᎱᎲᎳᎴᎵ. Those three alphabets are cuneiform, hieroglyphics, and cherokee, and good luck remembering a character with a name written in those alphabets for more than a couple minutes. They’re basically anonymous because your brain has zero clue what sound to assign to each character. Written Chinese has the same effect to anyone who doesn’t know how to read it, which is the majority of EVE players. We can’t have names shown only in Chinese, but nor is it ideal that Chinese players can only set a name in latin, because that language is just as foreign to many of them.
Giving us a custom display name and showing that in addition to the persistent character name in latin solves both problems elegantly. Players can identify each other in the game world (if I make an enemy I can’t just change my display name to become anonymous again), and for an example Chinese players will be able to set their own names in their own languages, while a player who only understands English will still recognise a Chinese player he runs into frequently by their latin name even though he has no clue what their display name reads. Someone who made the character xXCenotaphKillerXx will be able to set his display name to something more sensible IC if he wants to try roleplaying (or just finds his character name too embarassing after a while), but the guy who got scammed taking a bait courier contract from him last year will still know “Oh, it’s that jerk” when he sees him.
This secondary ID is mainly for teammates and guild members to use. Outsiders will still see the original ID, so it doesn’t really have any impact. If you set it to show within the guild, the alliance will still see the English ID. For example, I still can’t remember the names of guild members, and to me the English IDs are just a string of gibberish. It’s really frustrating.
Yeah, I get you. I think it’s important we have both methods of presentation visible at all times for exactly that reason. European players can’t read Chinese names, they’re gibberish to most of us, just like our latin names are gibberish to you. Showing both the latin character name and the chosen display name would solve this, Chinese players can set the display name to be in Chinese, making it easier for them to communicate with each other, and European players can still read the character name and tell them apart.
Your suggestion makes a lot of sense. Actually, the easiest and most straightforward way to achieve this right now is to let members choose whether to display their title as their default ID in the guild. Similarly, when viewing someone else’s ID, users can also decide whether to show the default ID or the title, and this can be gradually optimized later.
Guild ID display: Default × Title √
Viewing others’ ID: Default × Title √
(Effective only within the guild)
CCP has made very clear they will never allow any name changes. So people cant just change their name cause they did something. Or have “bad blood” with someone/ some group.
But based on current situations… lol they do seem to love to break their words.
But your first and original name chosen should always be what is displayed. There are plenty of other ways to flag who is who to yourself.
I do not see any problems here… looks like an extra complexity for nothing… if your name is Yun, Xi, Ivan or whatever and you do not want to RP with your ingame name / character… just let your mates know… also not hard to guess the origin of many players by their corp/alliance
The auxiliary names within the legion don’t affect anyone and aren’t really name changes; they just help players who speak the same language recognize each other.
Legion titles are granted by the president, and members can set them as the default display ID within the legion for players who speak the same language to recognize each other. Of course, individuals have the right to choose whether to see others’ IDs as the default or as their title.
I can understand that reading names in an unfamiliar alphabet can be a challenge.
For example, I would have no way to read people using Chinese characters for their names or recognize them without training myself to read some.
But how many people in China who are playing EVE are unfamiliar with the Latin Alphabet?
I searched a bit online and get multiple results like these:
Education and literacy in mainland China: China’s basic-education system teaches the Latin alphabet primarily through Pinyin (Hanyu Pinyin), introduced nationwide since the 1950s and used in primary-school instruction to teach Mandarin pronunciation. Almost all schoolchildren learn Pinyin characters and Latin letters as part of early literacy curriculum.
This suggests to me that a large portion of the Chinese speakers has been taught the Latin alphabet, and I would expect many of the Chinese generation that is playing EVE to have some familiarity with the Latin Alphabet.
Is that true?
And if true, is this really an issue that needs to be addressed?