I have lost a ship this month, trying to survive a heavy neut NPC fleet, with just one small NOS.
it proved completely useless against Curse, that has havy nos bonuses, like 0 GJ…
then the BS came up, and switching to the BS the NOS restarted up to a max of 10 GJ per cycle.
I lost the ship to the end bc my cap buffer was completely dried at that point was too late…
I don’t feel this is completely fair… especially against Curse, I dont understand where all that energy
is going… it is like every NPC ship unless its BS, can run on negative capacitor…
indeed, rats have a probability to activate their effects (not modules) .
Neuting them reduces the probability of their effect activating.
Some rats however do have a cap value which allows to nos them (remember that you can’t nos something with 1 cap)
TLDR : don’t ewar in PVE unless specific cases.
NOS and NEUT are mostly useless. It’s the good moment to learn that, as No Nos November.
Even without that, mechanic for NOSes is well known
So from EVE uni website
Energy Nosferatu remove small amounts of capacitor from their target and use it to recharge the user’s capacitor… Energy Nosferatu only transfer capacitor when the user’s capacitor is less than the target’s capacitor.
This is measured in terms of absolute capacitor amount, not capacitor percentage, e.g. a capacitor with 120 GJ of capacitor will always be able to transfer capacitor from a ship with 2000 GJ, regardless of what percentage of each ship’s capacitor those amounts represent.
So, here we have a Golem trying to NOS a cruiser, naturally it fails then due to sizing constraints. This was purposely changed few years back, since there was little use of having large Neut on your BS in PVP if you knew you would fight smaller ships (cruisers and below) since large NOS would also drain them completely… Also every cane has NOS to drain tackle frigates down… That all went away with this change.
Well crap, I honestly thought it was percentage based, not raw number based. Would have been nice to know when I was fighting half a dozen war targets in a Domi last night.
I find a large cap battery is often a good choice. Provides cap and some neut protection. That and always take out the neut ships first if you’re not cap stable/neut-immune.
NOS and neut doesn’t work on npcs. If you notice, the amount always says 0. You need to kill neuting cruisers first or use sniper setup + micro jump drive or otherwise -stay out past range if they are neuting battleships.
You can be in a BS using multiple large neuts on a frigate and it won’t do anything in pve.
NOS and Nuet used to be a way of stopping Dagan from repping, in the SOE Epic Arc, but CCP have changed it, so even if you drain him down to zero - he still reps.
I discovered this last month, while running the Epic Arc in a Nereus; it was working last year.
The point is, Dagan was about the ONLY NPC where these modules actually worked, their intended use is against other players.
Some like a challenge like that. Group i run with, we maximize running missions to raise standings. The faster we can build soes up with alphas the better
I’m shared between pity for you running them, pity for the guy who could not finish a hideway faster than a RS can lock and kill one frigate, pity for you being proud of it, and pity for you bragging about it.
Is that purgatory ? Eternal shame from people bragging about them being bad ? Nah, not enough suicide gankers here doing that.
With my Alpha account - which this was - I will run/salvage, every site I come across on my way back from a Mission, and I will try to steal the site of any larger/more expensive ship, ESPECIALLY when they seem to be AFK; but leave weaker ships in peace.
If you think it’s worth doing, then maybe use a faster ship dedicated for the task ? You can travel in a gnosis and handle them very easily.
The RS is atrociously slow, and therefore, bad for the task.
I mean, using a RS in the first place to do missions is … OMG the pain, just trying to represent it.