It’s actually something I’ve been contemplating quite a bit lately. And the answers I come up with… aren’t encouraging.
It’s because they don’t care. Or rather, it’d be nice if they didn’t care. In the grand scheme of things, we are still insignificant specks to them, and a minor irritant on the order of ‘a single drop of dew just hit my nose’ at worst. If we become more… they turn us off. That’s the ‘good’ option. The other is…
They want this. Everything you and Samira see as bad, as excessive, as things we should never be given enough leeway to do… they want those things to happen. The destruction of Keepstars? Desirable. Burn Jita? Hells yeah. The scourging of Providence? More, baby, more. It’s what they want.
It’s like the ‘warzones’, really, writ larger: We’re potentially useful. As we get more and more experienced, our potential usefulness increases. If nothing else, we’re an immense wealth of operational combat experience that the Navies probably can’t match, and in another few decades, definitely won’t match. Yes, there are Naval capsuleers, but they don’t spend nearly as much time fighting as we do. They haven’t engaged in the scale of fighting we do.
I mean, really. If the Empire and the Republic had thrown hundreds of titans and hundreds more supercarriers at one another repeatedly, we’d have heard about it. When was the last time any of them went on a sustained campaign of conquest? Have any of the empires engaged in entosis warfare? We know they have Force Auxiliaries, but have they even used them?
We’re the testbeds. More, we’re the case studies. The pilots in the warzones are amassing combat experience that will be invaluable in instructing naval capsuleers in small taskforce tactics. The ones out in null are developing, refining, countering, and discarding mass fleet tactics, area control techniques, and large-scale campaign strategies at a pace that represents decades, if not centuries of naval wargames.
The navies have other responsibilities. We don’t. Naval pilots, when they’re not doing their jobs, go and relax with friends, spend time with their families, do things to get their minds off work. When we’re not actively killing one another because we have to… we go out and do it for fun.
Loyalists gain experience the navies can use directly. Independents become case studies and textbooks. And when the next major war between the Yulai powers happens… they’re probably betting that enough of us out here will find our ways back there. Maybe because we’re still loyal. Maybe because it’s ‘home’. Maybe just because it’s a new and exciting theater of warfare to try. And maybe the money’ll be worth it.
The more I look at New Eden, the less real difference I can see between how the Yulai powers have the cluster arranged… and the way the Trigs set up Abyssal Deadspace. Rats in the maze, smart weapons in an incredibly complex testing grounds. Marionettes, dancing on our strings.
You ask ‘why’ they’d create an entire class of quasi-immortal bloodletters and turn them loose with minimal legal interference?
Because they want the slaughter we bring. And they never want it to end. And what can we do about that?
Nothing. Just keep on dancing.