Vastly less productive High-Sec Ganking thread

I think ganking should be made easier. It’s far too easy to out-tank a gank squad (not counting gate camps).

Concord arrives too quickly. It takes very little effort to train up shield and armor skills and properly tank your ships. No gank squad will bother with you.

In fact, the only thing that does cause me anxiety is knowing that my refineries can (and often will) get blown up. Hell, I recently proved how easy that was by blowing up one myself. It’s the only loss of profit I worry about.

So war decs aside, ganking is so easily avoided that there is no fear in High Sec. I would love to see Concord timers increased and profits from mining increase as well.

High Sec used to be both scary and profitable. I really want to return to those days.

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I agree.

Ganking has been over-nerfed, and over-production is undermining scarcity. Mining and industry clearly need to be reduced, and ganking is THE solution!

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If we buff mining profits, asteroids and ice fields will be the honey to lure us in. So I say buff them both- mining and ganking.

Counterintuitively, a buff to ganking will result in higher profits for active miners. Ganking will naturally affect the lazy and incompetent, leaving more ore and profit for competent miners. The current situation encourages botting and AFK gameplay. Destruction is an important part of the economic cycle!

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This thread title is wrong. This is the most productive discussion on ganking we’ve had since 2013.

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The title was tongue-in-cheek :slight_smile:

You’re right about the removal of those who can’t comprehend. The level of incompetence in this game is extreme! Looking at these “WTS mining character” threads shows that they spend no skill points on shields or armor. They’re the ones making the threads, “Ganking is too easy!”

Nothing makes me facepalm harder than an Orca out in the field with no shield mods or shield skills AFK drone mining. BTW, my old corp leader who owned that Athanor I destroyed did that. He’d AFK drone mine for hours. I really wanted his Orca, but he never undocked during that whole war dec. I still have his Orca fit. Filled with scanners and drone augments- not a single defensive module.

When the Trit is low
And you don’t know why

I ain’t ‘fraid of no Ganker.

I think of them as the janitors. They clean up all those ships that pollute space.

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As a new player, it’s really weird seeing “It’s practically impossible to get ganked in highsec” threads right next to “no counterplay to suicide ganking in highsec” style threads

maybe you guys should make another thread to duke it out in?

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Seems that both realities exist at the same time in New Eden. It is, after all, a sci-fi-strange dystopian grimdark world where the common is improbable and the impossible is mundane.

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Most of these Ganking threads are “The Sky is Falling” fear mongering. Don’t allow them to worry you. Ganking is very rare, and usually can be avoided by paying attention to your surroundings, fitting a tank, and leaning to dscan.

Learning to dscan is a thing that I wish the game was better at explaining. I got lucky as a new player as I had an old vet explaining to me while trying to trick me with the “can flipping” trick.

If you are not sure what it means to dscan I would recommend watching some of the many youtube videos explaining the concept.

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The confusion vanishes once you realize that you can find smart and dumb individuals in every group of people.

The dumb ones get ganked and see no way to avoid it. The smart ones either learn from own experience or use the collective experience of others to not get ganked.

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Highsec ganking/evading highsec ganks is basically an IQ test.

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After reading the thread carefully, I think the premise of “ganking should be easier” collapses under its own logic.

First, let’s be honest about what high-sec suicide ganking actually is mechanically.

This is not traditional PvP.
In most PvP situations both sides accept uncertainty: you fight, you might win, you might lose.

High-sec suicide ganking works very differently.

The ganker calculates in advance:

  • the exact EHP of the target

  • the exact DPS needed

  • the exact CONCORD response window

CONCORD will always destroy the attacker, but that is irrelevant because the attacker already calculated whether the target will die before that happens.

So the outcome is usually known before the first shot is fired.

That is not PvP in the competitive sense.
That is a deterministic economic transaction.

And the economics behind it are not theoretical — people openly publish the numbers. One example breakdown shows hundreds of billions destroyed with relatively small operational costs compared to the value of cargo destroyed and loot recovered.

Which leads to the second issue: risk.

The argument being made in this thread is that ganking is too difficult and that targets can simply “tank the gank”.

But this ignores the fundamental advantage gankers already have:

The attacker chooses everything.

  • when the attack happens

  • where the attack happens

  • what ship is attacked

  • how many ships are used

  • and whether the target is profitable

If the target is too tanky or not profitable, the gank simply does not happen.

That alone already eliminates most of the supposed “risk”.

The third problem with the argument in this thread is the idea that ganking improves the economy by increasing destruction.

Destruction is indeed important to the EVE economy.

But there is a huge difference between:

player-driven wars, territorial conflicts, and fleet combat

and

station-camped, pre-calculated industrial ganking loops.

The first generates dynamic gameplay.

The second is closer to a high-sec income activity disguised as PvP.

And this becomes even clearer when you consider the scale of preparation involved. Many large ganking groups operate fleets of alts and logistics infrastructure that make the activity repeatable with extremely high reliability.

At that point the activity stops being “dangerous piracy” and becomes a production pipeline.

Finally, there is a contradiction inside this thread itself.

Some posters claim:

“Ganking is rare and easy to avoid.”

Others claim:

“Ganking should be buffed because it fixes the economy.”

Both statements cannot be true at the same time.

If it is rare and irrelevant, buffing it would not matter.

If buffing it would significantly impact the economy, then it clearly is not rare.

In reality the truth is somewhere in the middle:
high-sec ganking is already a very optimized economic activity with extremely asymmetric decision control.

Making it easier would not increase meaningful PvP.

It would simply make a low-risk income strategy even more efficient.

And that is the exact opposite of what a sandbox like EVE should encourage.

Wrong. Your entire argument ignores one thing.

=AIDR=

AI…Didn’t Read!

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yes sorry for that.

I’m all for this.

I think the most meaningful change would be to pay out insurance for ships which have been CONCORDed, this used to happen, and it was glorious.

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