Version 19.03 - Known Issues

@CCP_Dopamine

The Auto select of next gate / station in route bug is still present in-game, it’s intermittent and happens about 20 to 30% of the time for long routes with large amount of jumps.

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@CCP_Dopamine

Another ‘Known Issue’ - Lack of CCP Community Representatives interaction in these forums. This bug has been active for way too many years now and really needs to be resolved asap.

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Oh, I agree totally that regular downtimes will still be a necessary and needed part of the game. I’m just running from CCPs stated aim to remove/reduce downtimes. Certainly I think a weekly downtime at 11 on a Tuesday would be an overall improvement in terms of the mega-battles and general sov/structure gameplay that is the main draw of Eve to non-players. Beyond that, ad-hoc downtimes at 11 as needed for hotfixes could also work nicely, that is unless the backbone changes being implemented allow changes to be applied on a per-spawn basis rather than server-wide.

There are also issues with, for example, allocating hardened nodes and so on that can currently only happen at downtime so I don’t expect this is the whole reason, or the whole piece of work around this, but potentially a step in the right direction if nothing else.

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Added Pirate Asteroid spawns to Stargates in nullsec systems - Some system only have one or 2 gates its not going to help much in the way of adms as most system had more than 1-2 asteroid belts - why not role it back and call the asteroid belts, encounter belts or allow rats to spawn on moons or planets in the system what you have failed to take into account again that some systems only have one gate and adding spawns on gates is not going to help - as there were already spawns on gates @CCP_Swift

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I see what you did there.

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From the patch notes, release 2021-04-20.1 :

  • Fixed an issue that caused the jump gate audio to persist in warp, space, and hangar view after completing the jump.

Thanks for the effort, this annoying bug is finally gone and it’s sooo nice to have the full game experience back. :+1:

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The AP sometimes takes offline Jump Gates into account for a route and sometimes not, while it should never do that. I just had a situation where a big chunk of my fleet had an offline jump gate as waypoint to a desto, while the rest of the fleet did not. This is so ridiculous even that a guy in my fleet could set desto back to the origin system and would be routed through normal gates and then add a waypoint to the current system and would again be routed through the offline jump gate. :joy:

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I hope they get added to areas other then gates, this vastly increases the amount of time required for hunting them as there used to be less gates then belts in a system. In addition, given they require at least a carrier or even supercarrier to kill, trying to do so on a gate is one of those bad ideas.

So is the Jita market failing to load for everyone, or just me?

the “800mm steel plate II blueprint” (type 20352) requires for the activity copying the skill “nanite engineering”(type 11442) at level 1… twice.
Imgur

Same issue for “1600mm steel plate II blueprint” (20354)

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I think they need to try turning Jita off and on again

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Market is down for all. i was all up for scarcity but this is kinda ridiculous. Also my chat server keeps changing between jita and perimeter like 3 times a seocund

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Patch notes extremely poor for this patch.

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The node running Jita died. There is a notification on forums. It looks like CCP is working on it.

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RIP my beloved Jita hamsters, you will be remembered.

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That’s the mats from reprocessing, not production.

You’re right, did not see this, sorry

One of my characters ( this one ) is “missing” from the game all of a sudden. I can’t contract stuff out to her because the game says she doesn’t exist, and a name search comes up empty as well. :cry:

I have not encountered this problem before, and since it’s patch day … I can still fly all of my characters like normal, including this one which obviously does exist. Why does the game say she doesn’t ?

Same issue:

Cannot contract, deliver or email toons.

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as happened with one of my accounts, you may have been hacked. Go to your account management and verify login IPs and consider changing passwords for your EVE account and for the associated email address.