fleet fights can sometimes get chaotic and confusing and one sided from a visual and game mechanics perspective. I think there is room for improvement for target calling in fleet fights, room for efficiency, which might make the game slightly more user friendly and at the same time improve your odds on the battlefield, as well as make fleet fights shorter timewise and less laggy.
a new type of deployable “weapons module” that “target paints” a set of enemy ships which the FC or alternatively every squad leader in your fleet can drop as a way to mark the enemy ships that you want to take down and in which order to take them down (instead of the current method of marking the ships you want to take down on a much to crowded overview) you would only need to lock on to the deployable which the FC has assigned to you. The reason why the FC has to assign a deployable to you is partly because if you have short range ships in your fleet then the FC might want to utilize their short range by telling them to lock on to the deployable named “x” and that way the FC has a slightly higher degree of control over the battlefield and his troops. One of the potential pro’s of the deployable is you can more efficiently kill and get rid of those lag inducive drones on the battlefield. Another potential benefit is the FC can delegate more effectively to squad leaders, for example if one of the squads in your fleet is short range blaster ships only then the squad leader might assign different set of targets for his squad depending on the situation (if its a long fight this might come in handy).
it might also make fleet fights visually more appealing and user friendly, but i’ll leave that part to your imagination.